[PATCH 3/6] d3d9/tests: Add a test for D3DUSAGE_WRITEONLY.
Stefan Dösinger
stefan at codeweavers.com
Tue Jun 3 02:41:41 CDT 2014
This test seeks to demonstrate that readbacks of WRITEONLY resources
still work, even after a resource has been used for rendering.
---
dlls/d3d9/tests/device.c | 80 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 80 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 894e566..d877ece 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -26,6 +26,11 @@
#include <d3d9.h>
#include "wine/test.h"
+struct vec3
+{
+ float x, y, z;
+};
+
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
@@ -8741,6 +8746,80 @@ static void test_mipmap_lock(void)
DestroyWindow(window);
}
+static void test_writeonly_resource(void)
+{
+ IDirect3D9 *d3d;
+ IDirect3DDevice9 *device;
+ IDirect3DVertexBuffer9 *buffer;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ void *ptr;
+ static const struct
+ {
+ struct vec3 pos;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.0f}},
+ {{-1.0f, 1.0f, 0.0f}},
+ {{ 1.0f, -1.0f, 0.0f}},
+ {{ 1.0f, 1.0f, 0.0f}}
+ };
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad),
+ D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer, NULL);
+ ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
+ memcpy(ptr, quad, sizeof(quad));
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*quad));
+ ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, 0);
+ ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
+ ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
+ ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
+ ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
+
+ refcount = IDirect3DVertexBuffer9_Release(buffer);
+ ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
WNDCLASSA wc = {0};
@@ -8838,6 +8917,7 @@ START_TEST(device)
test_vdecl_apply();
test_resource_type();
test_mipmap_lock();
+ test_writeonly_resource();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}
--
1.8.5.5
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