[PATCH 3/5] d3d8: Check the device status in present calls.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 30 04:17:02 CDT 2014
---
dlls/d3d8/device.c | 3 +++
dlls/d3d8/swapchain.c | 4 ++++
dlls/d3d8/tests/device.c | 4 ++--
3 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index b3aefe1..fd4cd3c 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -661,6 +661,9 @@ static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *s
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
+ if (device->device_state != D3D8_DEVICE_STATE_OK)
+ return D3DERR_DEVICELOST;
+
wined3d_mutex_lock();
hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
dst_window_override, dirty_region, 0);
diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c
index e9f4976..067a3e0 100644
--- a/dlls/d3d8/swapchain.c
+++ b/dlls/d3d8/swapchain.c
@@ -91,11 +91,15 @@ static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
const RGNDATA *dirty_region)
{
struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(swapchain->parent_device);
HRESULT hr;
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
+ if (device->device_state != D3D8_DEVICE_STATE_OK)
+ return D3DERR_DEVICELOST;
+
wined3d_mutex_lock();
hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
dst_rect, dst_window_override, dirty_region, 0);
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 9100ebf..971ef91 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -6283,7 +6283,7 @@ static void test_lost_device(void)
hr = IDirect3DDevice8_TestCooperativeLevel(device);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
- todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
+ ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = ShowWindow(window, SW_RESTORE);
ok(ret, "Failed to restore window.\n");
@@ -6292,7 +6292,7 @@ static void test_lost_device(void)
hr = IDirect3DDevice8_TestCooperativeLevel(device);
ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
- todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
+ ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
hr = reset_device(device, window, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
--
1.7.10.4
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