[PATCH 1/5] d3dx9: Turn D3DXCreateEffectEx FIXME into a TRACE, improve it a bit.
Matteo Bruni
mbruni at codeweavers.com
Mon Mar 3 09:28:09 CST 2014
---
dlls/d3dx9_36/effect.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index a4325af..0ec17c1 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -5294,8 +5294,10 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
struct ID3DXEffectImpl *object;
HRESULT hr;
- FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
- skip_constants, flags, pool, effect, compilation_errors);
+ TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,\n",
+ device, srcdata, srcdatalen, defines, include);
+ TRACE("skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
+ skip_constants, flags, pool, effect, compilation_errors);
if (compilation_errors)
*compilation_errors = NULL;
@@ -5310,6 +5312,9 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
if (!effect)
return D3D_OK;
+ if (skip_constants)
+ FIXME("skip_constants is not NULL, not supported yet.\n");
+
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
--
1.8.3.2
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