[PATCH 2/5] ddraw: User memory surfaces should be in the system memory pool.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 4 03:21:34 CST 2014
---
dlls/ddraw/surface.c | 16 +++++++++++-----
1 file changed, 11 insertions(+), 5 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index c503992..e49454a 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5531,11 +5531,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
/* Ensure DDSD_CAPS is always set. */
desc->dwFlags |= DDSD_CAPS;
- /* If the surface is of the 'ALLOCONLOAD' type, ignore the LPSURFACE
- * field. Frank Herbert's Dune specifies a NULL pointer for lpSurface. */
- if ((desc->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) || !desc->lpSurface)
- desc->dwFlags &= ~DDSD_LPSURFACE;
-
if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
DWORD flippable = desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_COMPLEX);
@@ -5813,6 +5808,17 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
}
}
+ /* If the surface is of the 'ALLOCONLOAD' type, ignore the LPSURFACE
+ * field. Frank Herbert's Dune specifies a NULL pointer for lpSurface. */
+ if ((desc->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) || !desc->lpSurface)
+ desc->dwFlags &= ~DDSD_LPSURFACE;
+ if ((desc->dwFlags & DDSD_LPSURFACE) && wined3d_desc.pool != WINED3D_POOL_SYSTEM_MEM)
+ {
+ WARN("User memory surfaces should be in the system memory pool.\n");
+ HeapFree(GetProcessHeap(), 0, texture);
+ return DDERR_INVALIDCAPS;
+ }
+
if (desc->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
wined3d_desc.usage |= WINED3DUSAGE_OVERLAY;
--
1.7.10.4
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