[PATCH 5/5] d3d8: Use the private store api for buffers.
Stefan Dösinger
stefan at codeweavers.com
Thu Mar 6 09:59:31 CST 2014
---
dlls/d3d8/buffer.c | 60 +++++-------------------------------------------
dlls/d3d8/d3d8_main.c | 56 ++++++++++++++++++++++++++++++++++++++++++++
dlls/d3d8/d3d8_private.h | 6 +++++
3 files changed, 68 insertions(+), 54 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index badd341..223e266 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -104,52 +104,28 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_free_private_data(resource, guid);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d8_resource_free_private_data(&buffer->resource, guid);
}
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
@@ -401,52 +377,28 @@ static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *ifa
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_free_private_data(resource, guid);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d8_resource_free_private_data(&buffer->resource, guid);
}
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index 2175a33..721a2b9 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -140,9 +140,65 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo
void d3d8_resource_cleanup(struct d3d8_resource *resource)
{
+ wined3d_private_store_cleanup(&resource->private_store);
+}
+
+HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
+{
+ HRESULT hr;
+
+ wined3d_mutex_lock();
+ hr = wined3d_private_store_free_private_data(&resource->private_store, guid);
+ wined3d_mutex_unlock();
+ return hr;
+}
+
+HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
+ void *data, DWORD *data_size)
+{
+ const struct wined3d_private_data *stored_data;
+
+ wined3d_mutex_lock();
+ stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
+ if (!stored_data)
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_NOTFOUND;
+ }
+
+ if (*data_size < stored_data->size)
+ {
+ *data_size = stored_data->size;
+ wined3d_mutex_unlock();
+ return D3DERR_MOREDATA;
+ }
+ *data_size = stored_data->size;
+
+ if (stored_data->flags & WINED3DSPD_IUNKNOWN)
+ {
+ *(IUnknown **)data = stored_data->content.object;
+ IUnknown_AddRef(*(IUnknown **)data);
+ }
+ else
+ memcpy(data, stored_data->content.data, stored_data->size);
+
+ wined3d_mutex_unlock();
+ return D3D_OK;
}
void d3d8_resource_init(struct d3d8_resource *resource)
{
resource->refcount = 1;
+ wined3d_private_store_init(&resource->private_store);
+}
+
+HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
+ const void *data, DWORD data_size, DWORD flags)
+{
+ HRESULT hr;
+
+ wined3d_mutex_lock();
+ hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+ return hr;
}
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index df0066b..b3a4fdd 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -178,10 +178,16 @@ struct d3d8_resource
{
LONG refcount;
IDirect3DDevice8 *parent_device;
+ struct wined3d_private_store private_store;
};
void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
+HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
+HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
+ void *data, DWORD *data_size) DECLSPEC_HIDDEN;
void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
+HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
+ const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
struct d3d8_volume
{
--
1.8.3.2
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