[PATCH 5/5] wined3d: Handle shader_arb_free_context_data() during context creation.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 11 12:41:47 CDT 2014
---
dlls/wined3d/arb_program_shader.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d7e9ef7..1eab0eb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5052,8 +5052,12 @@ static BOOL shader_arb_allocate_context_data(struct wined3d_context *context)
static void shader_arb_free_context_data(struct wined3d_context *context)
{
- struct shader_arb_priv *priv = context->swapchain->device->shader_priv;
+ struct shader_arb_priv *priv;
+
+ if (!context->swapchain)
+ return;
+ priv = context->swapchain->device->shader_priv;
if (priv->last_context == context)
priv->last_context = NULL;
}
--
1.7.10.4
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