[PATCH 1/2] wined3d: Decouple private data from the resource structure (try 7).

Stefan Dösinger stefan at codeweavers.com
Fri Mar 14 08:50:33 CDT 2014


Try 7:
Move the error checking change ahead of this patch.
---
 dlls/wined3d/resource.c        | 98 ++++++------------------------------------
 dlls/wined3d/wined3d_private.h |  2 +-
 include/wine/wined3d.h         | 94 ++++++++++++++++++++++++++++++++++++++++
 3 files changed, 109 insertions(+), 85 deletions(-)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 6c3fd7a..782cc9f 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -27,20 +27,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 
-struct private_data
-{
-    struct list entry;
-
-    GUID tag;
-    DWORD flags; /* DDSPD_* */
-    DWORD size;
-    union
-    {
-        BYTE data[1];
-        IUnknown *object;
-    } ptr;
-};
-
 static DWORD resource_access_from_pool(enum wined3d_pool pool)
 {
     switch (pool)
@@ -114,7 +100,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     resource->parent = parent;
     resource->parent_ops = parent_ops;
     resource->resource_ops = resource_ops;
-    list_init(&resource->privateData);
+    wined3d_private_store_init(&resource->private_store);
 
     if (size)
     {
@@ -149,9 +135,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
 void resource_cleanup(struct wined3d_resource *resource)
 {
     const struct wined3d *d3d = resource->device->wined3d;
-    struct private_data *data;
-    struct list *e1, *e2;
-    HRESULT hr;
 
     TRACE("Cleaning up resource %p.\n", resource);
 
@@ -161,13 +144,7 @@ void resource_cleanup(struct wined3d_resource *resource)
         adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
     }
 
-    LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
-    {
-        data = LIST_ENTRY(e1, struct private_data, entry);
-        hr = wined3d_resource_free_private_data(resource, &data->tag);
-        if (FAILED(hr))
-            ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
-    }
+    wined3d_private_store_cleanup(&resource->private_store);
 
     wined3d_resource_free_sysmem(resource);
 
@@ -183,69 +160,25 @@ void resource_unload(struct wined3d_resource *resource)
             resource, resource->type);
 }
 
-static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
-{
-    struct private_data *data;
-    struct list *entry;
-
-    TRACE("Searching for private data %s\n", debugstr_guid(tag));
-    LIST_FOR_EACH(entry, &resource->privateData)
-    {
-        data = LIST_ENTRY(entry, struct private_data, entry);
-        if (IsEqualGUID(&data->tag, tag)) {
-            TRACE("Found %p\n", data);
-            return data;
-        }
-    }
-    TRACE("Not found\n");
-    return NULL;
-}
-
 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
         const void *data, DWORD data_size, DWORD flags)
 {
-    struct private_data *d;
-    const void *ptr = data;
-
     TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
             resource, debugstr_guid(guid), data, data_size, flags);
 
-    if (flags & WINED3DSPD_IUNKNOWN)
-    {
-        if (data_size != sizeof(IUnknown *))
-        {
-            WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
-            return WINED3DERR_INVALIDCALL;
-        }
-        ptr = &data;
-    }
-
-    if (!(d = HeapAlloc(GetProcessHeap(), 0, FIELD_OFFSET(struct private_data, ptr.data[data_size]))))
-        return E_OUTOFMEMORY;
-    wined3d_resource_free_private_data(resource, guid);
-
-    d->tag = *guid;
-    d->flags = flags;
-    d->size = data_size;
-
-    memcpy(d->ptr.data, ptr, data_size);
-    if (flags & WINED3DSPD_IUNKNOWN)
-        IUnknown_AddRef(d->ptr.object);
-    list_add_tail(&resource->privateData, &d->entry);
-
-    return WINED3D_OK;
+    return wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
 }
 
 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
         void *data, DWORD *data_size)
 {
-    const struct private_data *d;
+    const struct wined3d_private_data *d;
     DWORD size_in;
 
     TRACE("resource %p, guid %s, data %p, data_size %p.\n",
             resource, debugstr_guid(guid), data, data_size);
 
-    d = resource_find_private_data(resource, guid);
+    d = wined3d_private_store_get_private_data(&resource->private_store, guid);
     if (!d)
         return WINED3DERR_NOTFOUND;
 
@@ -258,35 +191,32 @@ HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *r
 
     if (d->flags & WINED3DSPD_IUNKNOWN)
     {
-        *(IUnknown **)data = d->ptr.object;
+        *(IUnknown **)data = d->content.object;
         if (resource->device->wined3d->dxVersion != 7)
         {
             /* D3D8 and D3D9 addref the private data, DDraw does not. This
              * can't be handled in ddraw because it doesn't know if the
              * pointer returned is an IUnknown * or just a blob. */
-            IUnknown_AddRef(d->ptr.object);
+            IUnknown_AddRef(d->content.object);
         }
     }
     else
     {
-        memcpy(data, d->ptr.data, d->size);
+        memcpy(data, d->content.data, d->size);
     }
 
     return WINED3D_OK;
 }
+
 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
 {
-    struct private_data *data;
-
+    struct wined3d_private_data *entry;
     TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
 
-    data = resource_find_private_data(resource, guid);
-    if (!data) return WINED3DERR_NOTFOUND;
-
-    if (data->flags & WINED3DSPD_IUNKNOWN)
-        IUnknown_Release(data->ptr.object);
-    list_remove(&data->entry);
-    HeapFree(GetProcessHeap(), 0, data);
+    entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
+    if (!entry)
+        return WINED3DERR_NOTFOUND;
+    wined3d_private_store_free_private_data(&resource->private_store, entry);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 60088e8..ff31ebc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2006,8 +2006,8 @@ struct wined3d_resource
     UINT size;
     DWORD priority;
     void *heap_memory;
-    struct list privateData;
     struct list resource_list_entry;
+    struct wined3d_private_store private_store;
 
     void *parent;
     const struct wined3d_parent_ops *parent_ops;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3496c5d..74ff3d1 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -26,6 +26,8 @@
 #ifndef __WINE_WINED3D_H
 #define __WINE_WINED3D_H
 
+#include "wine/list.h"
+
 #define WINED3D_OK                                              S_OK
 
 #define _FACWINED3D                                             0x876
@@ -1983,6 +1985,25 @@ struct wined3d_device_parent_ops
             struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
 };
 
+struct wined3d_private_store
+{
+    struct list content;
+};
+
+struct wined3d_private_data
+{
+    struct list entry;
+
+    GUID tag;
+    DWORD flags; /* DDSPD_* */
+    DWORD size;
+    union
+    {
+        BYTE data[1];
+        IUnknown *object;
+    } content;
+};
+
 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
 
 void __stdcall wined3d_mutex_lock(void);
@@ -2245,6 +2266,79 @@ enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_quer
 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
 
+static inline void wined3d_private_store_init(struct wined3d_private_store *store)
+{
+    list_init(&store->content);
+}
+
+static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
+        const struct wined3d_private_store *store, const GUID *tag)
+{
+    struct wined3d_private_data *data;
+    struct list *entry;
+
+    LIST_FOR_EACH(entry, &store->content)
+    {
+        data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
+        if (IsEqualGUID(&data->tag, tag))
+            return data;
+    }
+    return NULL;
+}
+
+static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
+        struct wined3d_private_data *entry)
+{
+    if (entry->flags & WINED3DSPD_IUNKNOWN)
+        IUnknown_Release(entry->content.object);
+    list_remove(&entry->entry);
+    HeapFree(GetProcessHeap(), 0, entry);
+}
+
+static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
+{
+    struct wined3d_private_data *data;
+    struct list *e1, *e2;
+
+    LIST_FOR_EACH_SAFE(e1, e2, &store->content)
+    {
+        data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
+        wined3d_private_store_free_private_data(store, data);
+    }
+}
+
+static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
+        const GUID *guid, const void *data, DWORD data_size, DWORD flags)
+{
+    struct wined3d_private_data *d, *old;
+    const void *ptr = data;
+
+    if (flags & WINED3DSPD_IUNKNOWN)
+    {
+        if (data_size != sizeof(IUnknown *))
+            return WINED3DERR_INVALIDCALL;
+        ptr = &data;
+    }
+
+    if (!(d = HeapAlloc(GetProcessHeap(), 0,
+            FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
+        return E_OUTOFMEMORY;
+    old = wined3d_private_store_get_private_data(store, guid);
+    if (old)
+        wined3d_private_store_free_private_data(store, old);
+
+    d->tag = *guid;
+    d->flags = flags;
+    d->size = data_size;
+
+    memcpy(d->content.data, ptr, data_size);
+    if (flags & WINED3DSPD_IUNKNOWN)
+        IUnknown_AddRef(d->content.object);
+    list_add_tail(&store->content, &d->entry);
+
+    return WINED3D_OK;
+}
+
 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
         struct wined3d_resource_desc *desc);
-- 
1.8.3.2




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