[PATCH 5/5] d3dx9: Copy the entire matrix at once if there is no need of type conversions.
Matteo Bruni
mbruni at codeweavers.com
Mon Mar 17 14:22:56 CDT 2014
---
dlls/d3dx9_36/effect.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index f505736..f136fb7 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -768,6 +768,16 @@ static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix)
{
UINT i, k;
+ if (param->type == D3DXPT_FLOAT)
+ {
+ if (param->columns == 4)
+ memcpy(param->data, matrix->u.m, param->rows * 4 * sizeof(float));
+ else
+ for (i = 0; i < param->rows; ++i)
+ memcpy((float *)param->data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float));
+ return;
+ }
+
for (i = 0; i < param->rows; ++i)
{
for (k = 0; k < param->columns; ++k)
--
1.8.3.2
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