[PATCH 3/5] d3d9/tests: Use a separate device for nested_loop_test().

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 20 03:19:27 CDT 2014


---
 dlls/d3d9/tests/visual.c |   63 +++++++++++++++++++++++++++++++---------------
 1 file changed, 43 insertions(+), 20 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index bd49c49..98c6252 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6225,8 +6225,18 @@ static void cnd_test(IDirect3DDevice9 *device)
     IDirect3DPixelShader9_Release(shader_11);
 }
 
-static void nested_loop_test(IDirect3DDevice9 *device)
+static void nested_loop_test(void)
 {
+    IDirect3DVertexShader9 *vshader;
+    IDirect3DPixelShader9 *shader;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    D3DCAPS9 caps;
+    DWORD color;
+    HWND window;
+    HRESULT hr;
+
     static const DWORD shader_code[] =
     {
         0xffff0300,                                                             /* ps_3_0               */
@@ -6250,17 +6260,33 @@ static void nested_loop_test(IDirect3DDevice9 *device)
         0x02000001, 0xe00f0000, 0x90e40000,                                     /* mov o0, v0           */
         0x0000ffff                                                              /* end                  */
     };
-    IDirect3DPixelShader9 *shader;
-    IDirect3DVertexShader9 *vshader;
-    HRESULT hr;
-    DWORD color;
-    const float quad[] = {
-        -1.0,   -1.0,   0.1,
-         1.0,   -1.0,   0.1,
-        -1.0,    1.0,   0.1,
-         1.0,    1.0,   0.1
+    static const float quad[] =
+    {
+        -1.0f, -1.0f, 0.1f,
+        -1.0f,  1.0f, 0.1f,
+         1.0f, -1.0f, 0.1f,
+         1.0f,  1.0f, 0.1f,
     };
 
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+    if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
+    {
+        skip("No shader model 3 support, skipping tests.\n");
+        IDirect3DDevice9_Release(device);
+        goto done;
+    }
+
     hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
     ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed with %08x\n", hr);
     hr = IDirect3DDevice9_SetPixelShader(device, shader);
@@ -6271,7 +6297,7 @@ static void nested_loop_test(IDirect3DDevice9 *device)
     ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr);
     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
-    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0, 0);
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0000ff00, 1.0f, 0);
     ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
 
     hr = IDirect3DDevice9_BeginScene(device);
@@ -6291,12 +6317,13 @@ static void nested_loop_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
 
-    hr = IDirect3DDevice9_SetPixelShader(device, NULL);
-    ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr);
-    hr = IDirect3DDevice9_SetVertexShader(device, NULL);
-    ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr);
     IDirect3DPixelShader9_Release(shader);
     IDirect3DVertexShader9_Release(vshader);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
 }
 
 static void pretransformed_varying_test(void)
@@ -15870,11 +15897,6 @@ START_TEST(visual)
             if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
                 dp2add_ps_test(device_ptr);
                 unbound_sampler_test(device_ptr);
-                if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
-                    nested_loop_test(device_ptr);
-                } else {
-                    skip("No ps_3_0 or vs_3_0 support\n");
-                }
             } else {
                 skip("No ps_2_0 support\n");
             }
@@ -15885,6 +15907,7 @@ START_TEST(visual)
     cleanup_device(device_ptr);
     device_ptr = NULL;
 
+    nested_loop_test();
     pretransformed_varying_test();
     vface_register_test();
     vpos_register_test();
-- 
1.7.10.4




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