[PATCH 5/5] d3d9/tests: Use a separate device for texkill_test().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 21 04:31:18 CDT 2014
---
dlls/d3d9/tests/visual.c | 63 +++++++++++++++++++++++++++++++++-------------
1 file changed, 45 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 3fff799..9d3d201 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -4908,20 +4908,25 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
}
-static void texkill_test(IDirect3DDevice9 *device)
+static void texkill_test(void)
{
IDirect3DPixelShader9 *shader;
- HRESULT hr;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ D3DCAPS9 caps;
DWORD color;
+ HWND window;
+ HRESULT hr;
- const float vertex[] = {
- /* bottom top right left */
- -1.0, -1.0, 1.0, -0.1, 0.9, 0.9, -0.1,
- 1.0, -1.0, 0.0, 0.9, -0.1, 0.9, -0.1,
- -1.0, 1.0, 1.0, -0.1, 0.9, -0.1, 0.9,
- 1.0, 1.0, 0.0, 0.9, -0.1, -0.1, 0.9,
+ static const float vertex[] =
+ {
+ /* bottom top right left */
+ -1.0f, -1.0f, 1.0f, -0.1f, 0.9f, 0.9f, -0.1f,
+ -1.0f, 1.0f, 1.0f, -0.1f, 0.9f, -0.1f, 0.9f,
+ 1.0f, -1.0f, 0.0f, 0.9f, -0.1f, 0.9f, -0.1f,
+ 1.0f, 1.0f, 0.0f, 0.9f, -0.1f, -0.1f, 0.9f,
};
-
static const DWORD shader_code_11[] =
{
0xffff0101, /* ps_1_1 */
@@ -4940,7 +4945,26 @@ static void texkill_test(IDirect3DDevice9 *device)
0x0000ffff /* end */
};
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
+ {
+ skip("No ps_1_1 support, skipping tests.\n");
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
@@ -5003,10 +5027,11 @@ static void texkill_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
- hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader);
- if(FAILED(hr)) {
- skip("Failed to create 2.0 test shader, most likely not supported\n");
- return;
+ if (FAILED(IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader)))
+ {
+ skip("Failed to create 2.0 test shader, most likely not supported.\n");
+ IDirect3DDevice9_Release(device);
+ goto done;
}
hr = IDirect3DDevice9_SetPixelShader(device, shader);
@@ -5060,10 +5085,12 @@ static void texkill_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
- /* Cleanup */
- hr = IDirect3DDevice9_SetPixelShader(device, NULL);
- ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
IDirect3DPixelShader9_Release(shader);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
}
static void x8l8v8u8_test(void)
@@ -16017,13 +16044,13 @@ START_TEST(visual)
{
texbem_test(device_ptr);
texdepth_test(device_ptr);
- texkill_test(device_ptr);
}
else skip("No ps_1_1 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
+ texkill_test();
x8l8v8u8_test();
volume_v16u16_test();
constant_clamp_ps_test();
--
1.7.10.4
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