[PATCH 2/5] d3d9/tests: Use a separate device for texbem_test().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 24 05:31:34 CDT 2014
---
dlls/d3d9/tests/visual.c | 136 +++++++++++++++++++++++++---------------------
1 file changed, 75 insertions(+), 61 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 1d27326..c736bfb 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -2179,23 +2179,36 @@ static void generate_bumpmap_textures(IDirect3DDevice9 *device) {
}
}
-/* test the behavior of the texbem instruction
- * with normal 2D and projective 2D textures
- */
-static void texbem_test(IDirect3DDevice9 *device)
+/* Test the behavior of the texbem instruction with normal 2D and projective
+ * 2D textures. */
+static void texbem_test(void)
{
- HRESULT hr;
+ IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
+ /* Use asymmetric matrix to test loading. */
+ float bumpenvmat[4] = {0.0f, 0.5f, -0.5f, 0.0f};
+ IDirect3DPixelShader9 *pixel_shader = NULL;
+ IDirect3DTexture9 *texture1, *texture2;
+ IDirect3DTexture9 *texture = NULL;
+ D3DLOCKED_RECT locked_rect;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ D3DCAPS9 caps;
DWORD color;
+ HWND window;
+ HRESULT hr;
int i;
- static const DWORD pixel_shader_code[] = {
+ static const DWORD pixel_shader_code[] =
+ {
0xffff0101, /* ps_1_1*/
0x00000042, 0xb00f0000, /* tex t0*/
0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0*/
0x00000001, 0x800f0000, 0xb0e40001, /* mov r0, t1*/
0x0000ffff
};
- static const DWORD double_texbem_code[] = {
+ static const DWORD double_texbem_code[] =
+ {
0xffff0103, /* ps_1_3 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000043, 0xb00f0001, 0xb0e40000, /* texbem t1, t0 */
@@ -2204,40 +2217,61 @@ static void texbem_test(IDirect3DDevice9 *device)
0x00000002, 0x800f0000, 0xb0e40001, 0xb0e40003, /* add r0, t1, t3 */
0x0000ffff /* end */
};
-
-
- static const float quad[][7] = {
+ static const float quad[][7] =
+ {
{-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f},
{-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f},
{ 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f},
{ 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f},
};
- static const float quad_proj[][9] = {
+ static const float quad_proj[][9] =
+ {
{-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128.0f},
{-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 128.0f, 0.0f, 128.0f},
{ 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 128.0f, 0.0f, 0.0f, 128.0f},
{ 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f},
};
+ static const float double_quad[] =
+ {
+ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.5f, 0.5f,
+ -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.5f, 0.5f,
+ 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.5f, 0.5f,
+ 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.5f, 0.5f,
+ };
+ static const D3DVERTEXELEMENT9 decl_elements[][4] =
+ {
+ {
+ {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+ {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
+ {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
+ D3DDECL_END()
+ },
+ {
+ {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+ {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
+ {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
+ D3DDECL_END()
+ },
+ };
- static const D3DVERTEXELEMENT9 decl_elements[][4] = { {
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, 20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
- D3DDECL_END()
- },{
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
- D3DDECL_END()
- } };
-
- /* use asymmetric matrix to test loading */
- float bumpenvmat[4] = {0.0,0.5,-0.5,0.0};
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
- IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
- IDirect3DPixelShader9 *pixel_shader = NULL;
- IDirect3DTexture9 *texture = NULL, *texture1, *texture2;
- D3DLOCKED_RECT locked_rect;
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
+ {
+ skip("No ps_1_1 support, skipping tests.\n");
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
generate_bumpmap_textures(device);
@@ -2250,7 +2284,7 @@ static void texbem_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff00ff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr);
for(i=0; i<2; i++)
@@ -2427,34 +2461,14 @@ static void texbem_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetSamplerState returned %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
- ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
- if(SUCCEEDED(hr)) {
- static const float double_quad[] = {
- -1.0, -1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
- 1.0, -1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
- -1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
- 1.0, 1.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.5,
- };
-
- hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, double_quad, sizeof(float) * 11);
- ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (0x%08x)\n", hr);
- hr = IDirect3DDevice9_EndScene(device);
- ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
- }
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, double_quad, sizeof(float) * 11);
+ ok(SUCCEEDED(hr), "Failed to draw primitive, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color == 0x00ffff00, "double texbem failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
- hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
- ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
- hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
- ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
- hr = IDirect3DDevice9_SetTexture(device, 2, NULL);
- ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
- hr = IDirect3DDevice9_SetTexture(device, 3, NULL);
- ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture failed (0x%08x)\n", hr);
- hr = IDirect3DDevice9_SetPixelShader(device, NULL);
- ok(SUCCEEDED(hr), "Direct3DDevice9_SetPixelShader failed (0x%08x)\n", hr);
-
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
@@ -2462,6 +2476,11 @@ static void texbem_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release(texture);
IDirect3DTexture9_Release(texture1);
IDirect3DTexture9_Release(texture2);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
}
static void z_range_test(IDirect3DDevice9 *device)
@@ -16065,15 +16084,10 @@ START_TEST(visual)
}
else skip("No vs_2_0 and ps_2_0 support\n");
- if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
- {
- texbem_test(device_ptr);
- }
- else skip("No ps_1_1 support\n");
-
cleanup_device(device_ptr);
device_ptr = NULL;
+ texbem_test();
texdepth_test();
texkill_test();
x8l8v8u8_test();
--
1.7.10.4
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