[PATCH 4/5] d3d9: Use the private store api for surfaces.

Stefan Dösinger stefan at codeweavers.com
Mon Mar 24 06:17:17 CDT 2014


---
 dlls/d3d9/surface.c | 30 +++---------------------------
 1 file changed, 3 insertions(+), 27 deletions(-)

diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 0595039..bf8b41a 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -143,52 +143,28 @@ static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFG
         const void *data, DWORD data_size, DWORD flags)
 {
     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
-    wined3d_mutex_lock();
-    resource = wined3d_surface_get_resource(surface->wined3d_surface);
-    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
 }
 
 static HRESULT WINAPI d3d9_surface_GetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
         void *data, DWORD *data_size)
 {
     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
-    wined3d_mutex_lock();
-    resource = wined3d_surface_get_resource(surface->wined3d_surface);
-    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_get_private_data(&surface->resource, guid, data, data_size);
 }
 
 static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid)
 {
     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
-    wined3d_mutex_lock();
-    resource = wined3d_surface_get_resource(surface->wined3d_surface);
-    hr = wined3d_resource_free_private_data(resource, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_free_private_data(&surface->resource, guid);
 }
 
 static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority)
-- 
1.8.3.2




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