[PATCH 1/5] d3d9/tests: Use a separate device for test_vshader_input().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 25 03:35:40 CDT 2014
---
dlls/d3d9/tests/visual.c | 214 ++++++++++++++++++++++++++++------------------
1 file changed, 129 insertions(+), 85 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 6f3fef3..ad19a11 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6936,8 +6936,21 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(shader_slt_scalar);
}
-static void test_vshader_input(IDirect3DDevice9 *device)
+static void test_vshader_input(void)
{
+ IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
+ IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
+ IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
+ IDirect3DPixelShader9 *ps;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ unsigned int i;
+ D3DCAPS9 caps;
+ DWORD color;
+ HWND window;
+ HRESULT hr;
+
static const DWORD swapped_shader_code_3[] =
{
0xfffe0300, /* vs_3_0 */
@@ -7038,107 +7051,148 @@ static void test_vshader_input(IDirect3DDevice9 *device)
0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
0x0000ffff /* end */
};
- IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
- IDirect3DPixelShader9 *ps;
- HRESULT hr;
- DWORD color;
- float quad1[] = {
- -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
- 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
- -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
- 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
+ static const float quad1[] =
+ {
+ -1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ -1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ 0.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ 0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
};
- float quad2[] = {
- 0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
+ static const float quad2[] =
+ {
+ 0.0f, -1.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
- float quad3[] = {
- -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0,
- 0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
- -1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0,
- 0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0,
+ static const float quad3[] =
+ {
+ -1.0f, 0.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f,
+ -1.0f, 1.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f,
};
- float quad4[] = {
- 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
- 1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
- 0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
- 1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
+ static const float quad4[] =
+ {
+ 0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ 0.0f, 1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ 1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
+ };
+ static const float quad1_modified[] =
+ {
+ -1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f,
+ 0.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f,
+ };
+ static const float quad2_modified[] =
+ {
+ 0.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
- static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
+ static const struct vertex quad1_color[] =
+ {
+ {-1.0f, -1.0f, 0.1f, 0x00ff8040},
+ {-1.0f, 0.0f, 0.1f, 0x00ff8040},
+ { 0.0f, -1.0f, 0.1f, 0x00ff8040},
+ { 0.0f, 0.0f, 0.1f, 0x00ff8040},
+ };
+ static const struct vertex quad2_color[] =
+ {
+ { 0.0f, -1.0f, 0.1f, 0x00ff8040},
+ { 0.0f, 0.0f, 0.1f, 0x00ff8040},
+ { 1.0f, -1.0f, 0.1f, 0x00ff8040},
+ { 1.0f, 0.0f, 0.1f, 0x00ff8040},
+ };
+ static const struct vertex quad3_color[] =
+ {
+ {-1.0f, 0.0f, 0.1f, 0x00ff8040},
+ {-1.0f, 1.0f, 0.1f, 0x00ff8040},
+ { 0.0f, 0.0f, 0.1f, 0x00ff8040},
+ { 0.0f, 1.0f, 0.1f, 0x00ff8040},
+ };
+ static const float quad4_color[] =
+ {
+ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 0.0f, 1.0f,
+ };
+ static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_color_color[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
- static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
+ static const D3DVERTEXELEMENT9 decl_elements_color_float[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
- IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
- IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
- unsigned int i;
- float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
- float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
-
- struct vertex quad1_color[] = {
- {-1.0, -1.0, 0.1, 0x00ff8040},
- { 0.0, -1.0, 0.1, 0x00ff8040},
- {-1.0, 0.0, 0.1, 0x00ff8040},
- { 0.0, 0.0, 0.1, 0x00ff8040}
- };
- struct vertex quad2_color[] = {
- { 0.0, -1.0, 0.1, 0x00ff8040},
- { 1.0, -1.0, 0.1, 0x00ff8040},
- { 0.0, 0.0, 0.1, 0x00ff8040},
- { 1.0, 0.0, 0.1, 0x00ff8040}
- };
- struct vertex quad3_color[] = {
- {-1.0, 0.0, 0.1, 0x00ff8040},
- { 0.0, 0.0, 0.1, 0x00ff8040},
- {-1.0, 1.0, 0.1, 0x00ff8040},
- { 0.0, 1.0, 0.1, 0x00ff8040}
- };
- float quad4_color[] = {
- 0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0,
- 1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0,
- 0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0,
- 1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
- };
+ static const float normalize[4] = {1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f};
+ static const float no_normalize[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
+ {
+ skip("No vs_3_0 support, skipping tests.\n");
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
@@ -7161,8 +7215,9 @@ static void test_vshader_input(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_CreatePixelShader(device, ps3_code, &ps);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
- for(i = 1; i <= 3; i++) {
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
+ for (i = 1; i <= 3; ++i)
+ {
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear returned %#x.\n", hr);
if(i == 3) {
hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
@@ -7260,19 +7315,6 @@ static void test_vshader_input(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
if(SUCCEEDED(hr))
{
- float quad1_modified[] = {
- -1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0,
- 0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
- -1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0,
- 0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0,
- };
- float quad2_modified[] = {
- 0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- };
-
hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
@@ -7319,8 +7361,9 @@ static void test_vshader_input(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(swapped_shader);
}
- for(i = 1; i <= 3; i++) {
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
+ for (i = 1; i <= 3; ++i)
+ {
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear returned %#x.\n", hr);
if(i == 3) {
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
@@ -7412,6 +7455,11 @@ static void test_vshader_input(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9_Release(decl_color_float);
IDirect3DPixelShader9_Release(ps);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
}
static void srgbtexture_test(IDirect3DDevice9 *device)
@@ -16148,17 +16196,13 @@ START_TEST(visual)
sincos_test(device_ptr);
sgn_test(device_ptr);
clip_planes_test(device_ptr);
- if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
- test_vshader_input(device_ptr);
- } else {
- skip("No vs_3_0 support\n");
- }
}
else skip("No vs_2_0 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
+ test_vshader_input();
test_vshader_float16();
stream_test();
fog_with_shader_test();
--
1.7.10.4
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