[PATCH 03/10] d3d9/tests: Use a separate device for sgn_test().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 26 02:54:19 CDT 2014
---
dlls/d3d9/tests/visual.c | 55 +++++++++++++++++++++++++++++++++++-----------
1 file changed, 42 insertions(+), 13 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 6af2afb9..d067517 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -11814,8 +11814,17 @@ static void loop_index_test(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(shader);
}
-static void sgn_test(IDirect3DDevice9 *device)
+static void sgn_test(void)
{
+ IDirect3DVertexShader9 *shader;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ D3DCAPS9 caps;
+ DWORD color;
+ HWND window;
+ HRESULT hr;
+
static const DWORD shader_code[] =
{
0xfffe0200, /* vs_2_0 */
@@ -11827,23 +11836,40 @@ static void sgn_test(IDirect3DDevice9 *device)
0x03000002, 0xd00f0000, 0x80e40000, 0xa0e40001, /* add oD0, r0, c1 */
0x0000ffff /* end */
};
- IDirect3DVertexShader9 *shader;
- HRESULT hr;
- DWORD color;
- const float quad[] = {
- -1.0, -1.0, 0.1,
- 1.0, -1.0, 0.1,
- -1.0, 1.0, 0.1,
- 1.0, 1.0, 0.1
+ static const float quad[] =
+ {
+ -1.0f, -1.0f, 0.1f,
+ -1.0f, 1.0f, 0.1f,
+ 1.0f, -1.0f, 0.1f,
+ 1.0f, 1.0f, 0.1f,
};
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
+ {
+ skip("No vs_2_0 support, skipping tests.\n");
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
+
hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed with %08x\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0, 0);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
@@ -11861,9 +11887,12 @@ static void sgn_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
- hr = IDirect3DDevice9_SetVertexShader(device, NULL);
- ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr);
IDirect3DVertexShader9_Release(shader);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
}
static void viewport_test(IDirect3DDevice9 *device) {
@@ -16217,13 +16246,13 @@ START_TEST(visual)
test_mova(device_ptr);
loop_index_test(device_ptr);
sincos_test(device_ptr);
- sgn_test(device_ptr);
}
else skip("No vs_2_0 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
+ sgn_test();
clip_planes_test();
test_vshader_input();
test_vshader_float16();
--
1.7.10.4
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