[PATCH] wined3d: Raise MaxPrimitiveCount and MaxVertexIndex (try 2).
Stefan Dösinger
stefan at codeweavers.com
Fri Mar 28 15:03:46 CDT 2014
Try 2: Also raise MaxVertexIndex. I miscounted the number of Fs in our code and thought we already set the correct value.
This supersedes patch 103539.
This fixes bug 35112.
---
dlls/wined3d/directx.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ef81278..86d0fcc 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4473,8 +4473,8 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
caps->MaxAnisotropy = gl_info->limits.anisotropy;
caps->MaxPointSize = gl_info->limits.pointsize_max;
- caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
- caps->MaxVertexIndex = 0xfffff;
+ caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
+ caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxStreams = MAX_STREAMS;
caps->MaxStreamStride = 1024;
--
1.8.5.2 (Apple Git-48)
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