[PATCH 5/5] d3d9/tests: Merge vertexdeclaration.c into device.c.

Henri Verbeet hverbeet at codeweavers.com
Fri May 2 05:50:19 CDT 2014


---
 dlls/d3d9/tests/Makefile.in         |    1 -
 dlls/d3d9/tests/device.c            |  751 +++++++++++++++++++++++++++++-
 dlls/d3d9/tests/vertexdeclaration.c |  866 -----------------------------------
 3 files changed, 750 insertions(+), 868 deletions(-)
 delete mode 100644 dlls/d3d9/tests/vertexdeclaration.c

diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in
index 816b811..f6f52ba 100644
--- a/dlls/d3d9/tests/Makefile.in
+++ b/dlls/d3d9/tests/Makefile.in
@@ -5,5 +5,4 @@ C_SRCS = \
 	d3d9ex.c \
 	device.c \
 	stateblock.c \
-	vertexdeclaration.c \
 	visual.c
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 4dd7a6a..894e566 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -1,9 +1,10 @@
 /*
+ * Copyright (C) 2006 Ivan Gyurdiev
  * Copyright (C) 2006 Vitaliy Margolen
  * Copyright (C) 2006 Chris Robinson
  * Copyright 2006-2008, 2010-2011, 2013 Stefan Dösinger for CodeWeavers
  * Copyright 2005, 2006, 2007 Henri Verbeet
- * Copyright 2013 Henri Verbeet for CodeWeavers
+ * Copyright 2013-2014 Henri Verbeet for CodeWeavers
  * Copyright (C) 2008 Rico Schüller
  *
  * This library is free software; you can redistribute it and/or
@@ -59,6 +60,42 @@ static int get_refcount(IUnknown *object)
     return IUnknown_Release( object );
 }
 
+static BOOL compare_elements(IDirect3DVertexDeclaration9 *declaration, const D3DVERTEXELEMENT9 *expected_elements)
+{
+    unsigned int element_count, i;
+    D3DVERTEXELEMENT9 *elements;
+    BOOL equal = TRUE;
+    HRESULT hr;
+
+    hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, NULL, &element_count);
+    ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr);
+    elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*elements));
+    hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, elements, &element_count);
+    ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr);
+
+    for (i = 0; i < element_count; ++i)
+    {
+        if (memcmp(&elements[i], &expected_elements[i], sizeof(*elements)))
+        {
+            equal = FALSE;
+            break;
+        }
+    }
+
+    if (!equal)
+    {
+        for (i = 0; i < element_count; ++i)
+        {
+            trace("[Element %u] stream %u, offset %u, type %#x, method %#x, usage %#x, usage index %u.\n",
+                    i, elements[i].Stream, elements[i].Offset, elements[i].Type,
+                    elements[i].Method, elements[i].Usage, elements[i].UsageIndex);
+        }
+    }
+
+    HeapFree(GetProcessHeap(), 0, elements);
+    return equal;
+}
+
 /* try to make sure pending X events have been processed before continuing */
 static void flush_events(void)
 {
@@ -165,6 +202,712 @@ static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL w
         if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
     }
 
+static void test_get_set_vertex_declaration(void)
+{
+    IDirect3DVertexDeclaration9 *declaration, *tmp;
+    ULONG refcount, expected_refcount;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    HWND window;
+    HRESULT hr;
+
+    static const D3DVERTEXELEMENT9 simple_decl[] =
+    {
+        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+        D3DDECL_END()
+    };
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice9_CreateVertexDeclaration(device, simple_decl, &declaration);
+    ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+
+    /* SetVertexDeclaration() should not touch the declaration's refcount. */
+    expected_refcount = get_refcount((IUnknown *)declaration);
+    hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration);
+    ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr);
+    refcount = get_refcount((IUnknown *)declaration);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+
+    /* GetVertexDeclaration() should increase the declaration's refcount by one. */
+    tmp = NULL;
+    expected_refcount = refcount + 1;
+    hr = IDirect3DDevice9_GetVertexDeclaration(device, &tmp);
+    ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr);
+    ok(tmp == declaration, "Got unexpected declaration %p, expected %p.\n", tmp, declaration);
+    refcount = get_refcount((IUnknown *)declaration);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    IDirect3DVertexDeclaration9_Release(tmp);
+
+    IDirect3DVertexDeclaration9_Release(declaration);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_get_declaration(void)
+{
+    unsigned int element_count, expected_element_count;
+    IDirect3DVertexDeclaration9 *declaration;
+    D3DVERTEXELEMENT9 *elements;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    static const D3DVERTEXELEMENT9 simple_decl[] =
+    {
+        {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+        D3DDECL_END()
+    };
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice9_CreateVertexDeclaration(device, simple_decl, &declaration);
+    ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+
+    /* First test only getting the number of elements. */
+    element_count = 0x1337c0de;
+    expected_element_count = sizeof(simple_decl) / sizeof(*simple_decl);
+    hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, NULL, &element_count);
+    ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr);
+    ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n",
+            element_count, expected_element_count);
+
+    element_count = 0;
+    hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, NULL, &element_count);
+    ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr);
+    ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n",
+            element_count, expected_element_count);
+
+    /* Also test the returned data. */
+    elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(simple_decl));
+
+    element_count = 0x1337c0de;
+    hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, elements, &element_count);
+    ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr);
+    ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n",
+            element_count, expected_element_count);
+    ok(!memcmp(elements, simple_decl, element_count * sizeof(*elements)),
+            "Original and returned vertexdeclarations are not the same.\n");
+
+    memset(elements, 0, sizeof(simple_decl));
+
+    element_count = 0;
+    hr = IDirect3DVertexDeclaration9_GetDeclaration(declaration, elements, &element_count);
+    ok(SUCCEEDED(hr), "Failed to get declaration, hr %#x.\n", hr);
+    ok(element_count == expected_element_count, "Got unexpected element count %u, expected %u.\n",
+            element_count, expected_element_count);
+    ok(!memcmp(elements, simple_decl, element_count * sizeof(*elements)),
+            "Original and returned vertexdeclarations are not the same.\n");
+
+    HeapFree(GetProcessHeap(), 0, elements);
+    IDirect3DVertexDeclaration9_Release(declaration);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_fvf_decl_conversion(void)
+{
+    IDirect3DVertexDeclaration9 *default_decl;
+    IDirect3DVertexDeclaration9 *declaration;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    unsigned int i;
+    HWND window;
+    HRESULT hr;
+
+    static const D3DVERTEXELEMENT9 default_elements[] =
+    {
+        {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
+        {0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
+        D3DDECL_END()
+    };
+    /* Test conversions from vertex declaration to an FVF. For some reason
+     * those seem to occur only for POSITION/POSITIONT, otherwise the FVF is
+     * forced to 0 - maybe this is configuration specific. */
+    static const struct
+    {
+        D3DVERTEXELEMENT9 elements[7];
+        DWORD fvf;
+        BOOL todo;
+    }
+    decl_to_fvf_tests[] =
+    {
+        {{{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0}, D3DDECL_END()}, D3DFVF_XYZ,    TRUE },
+        {{{0, 0,  D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_POSITIONT,    0}, D3DDECL_END()}, D3DFVF_XYZRHW, TRUE },
+        {{{0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_BLENDWEIGHT,  0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_BLENDWEIGHT,  0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_BLENDWEIGHT,  0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_BLENDWEIGHT,  0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_NORMAL,       0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_PSIZE,        0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        1}, D3DDECL_END()}, 0,             FALSE},
+        /* No FVF mapping available. */
+        {{{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     1}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_NORMAL,       1}, D3DDECL_END()}, 0,             FALSE},
+        /* Try empty declaration. */
+        {{                                                                D3DDECL_END()}, 0,             FALSE},
+        /* Make sure textures of different sizes work. */
+        {{{0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()}, 0,             FALSE},
+        {{{0, 0,  D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()}, 0,             FALSE},
+        /* Make sure the TEXCOORD index works correctly - try several textures. */
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_TEXCOORD,     0},
+                {0, 4,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_TEXCOORD,     1},
+                {0, 16, D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_TEXCOORD,     2},
+                {0, 24, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_TEXCOORD,     3},
+                D3DDECL_END(),
+            }, 0, FALSE,
+        },
+        /* Now try a combination test. */
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITIONT,    0},
+                {0, 12, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_NORMAL,       0},
+                {0, 24, D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_PSIZE,        0},
+                {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        1},
+                {0, 32, D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_TEXCOORD,     0},
+                {0, 44, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_TEXCOORD,     1},
+                D3DDECL_END(),
+            }, 0, FALSE,
+        },
+    };
+    /* Test conversions from FVF to a vertex declaration. These seem to always
+     * occur internally. A new declaration object is created if necessary. */
+    static const struct
+    {
+        DWORD fvf;
+        D3DVERTEXELEMENT9 elements[7];
+    }
+    fvf_to_decl_tests[] =
+    {
+        {D3DFVF_XYZ,      {{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0}, D3DDECL_END()}},
+        {D3DFVF_XYZW,     {{0, 0,  D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_POSITION,     0}, D3DDECL_END()}},
+        {D3DFVF_XYZRHW,   {{0, 0,  D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_POSITIONT,    0}, D3DDECL_END()}},
+        {
+            D3DFVF_XYZB5,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 28, D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 28, D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB1,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB2,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 16, D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 16, D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB3,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 20, D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 24, D3DDECLTYPE_UBYTE4,   0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {
+            D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
+                D3DDECL_END(),
+            },
+        },
+        {D3DFVF_NORMAL,   {{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_NORMAL,       0}, D3DDECL_END()}},
+        {D3DFVF_PSIZE,    {{0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_PSIZE,        0}, D3DDECL_END()}},
+        {D3DFVF_DIFFUSE,  {{0, 0,  D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        0}, D3DDECL_END()}},
+        {D3DFVF_SPECULAR, {{0, 0,  D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        1}, D3DDECL_END()}},
+        /* Make sure textures of different sizes work. */
+        {
+            D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1,
+            {{0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()},
+        },
+        {
+            D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1,
+            {{0, 0,  D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()},
+        },
+        {
+            D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1,
+            {{0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()},
+        },
+        {
+            D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1,
+            {{0, 0,  D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_TEXCOORD,     0}, D3DDECL_END()},
+        },
+        /* Make sure the TEXCOORD index works correctly - try several textures. */
+        {
+            D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2)
+                    | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT1,   0, D3DDECLUSAGE_TEXCOORD,     0},
+                {0, 4,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_TEXCOORD,     1},
+                {0, 16, D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_TEXCOORD,     2},
+                {0, 24, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_TEXCOORD,     3},
+                D3DDECL_END(),
+            },
+        },
+        /* Now try a combination test. */
+        {
+            D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEXCOORDSIZE2(0)
+                    | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2,
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION,     0},
+                {0, 12, D3DDECLTYPE_FLOAT4,   0, D3DDECLUSAGE_BLENDWEIGHT,  0},
+                {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        0},
+                {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,        1},
+                {0, 36, D3DDECLTYPE_FLOAT2,   0, D3DDECLUSAGE_TEXCOORD,     0},
+                {0, 44, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_TEXCOORD,     1},
+                D3DDECL_END(),
+            },
+        },
+    };
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    for (i = 0; i < sizeof(decl_to_fvf_tests) / sizeof(*decl_to_fvf_tests); ++i)
+    {
+        DWORD fvf = 0xdeadbeef;
+        HRESULT hr;
+
+        /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed
+         * back to 0. */
+        hr = IDirect3DDevice9_SetFVF(device, D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
+        ok(SUCCEEDED(hr), "Test %u: Failed to set FVF, hr %#x.\n", i, hr);
+
+        hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_to_fvf_tests[i].elements, &declaration);
+        ok(SUCCEEDED(hr), "Test %u: Failed to create vertex declaration, hr %#x.\n", i, hr);
+        hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration);
+        ok(SUCCEEDED(hr), "Test %u: Failed to set vertex declaration, hr %#x.\n", i, hr);
+
+        /* Check the FVF. */
+        hr = IDirect3DDevice9_GetFVF(device, &fvf);
+        ok(SUCCEEDED(hr), "Test %u: Failed to get FVF, hr %#x.\n", i, hr);
+
+        if (decl_to_fvf_tests[i].todo)
+            todo_wine ok(fvf == decl_to_fvf_tests[i].fvf,
+                    "Test %u: Got unexpected FVF %#x, expected %#x.\n",
+                    i, fvf, decl_to_fvf_tests[i].fvf);
+        else
+            ok(fvf == decl_to_fvf_tests[i].fvf,
+                    "Test %u: Got unexpected FVF %#x, expected %#x.\n",
+                    i, fvf, decl_to_fvf_tests[i].fvf);
+
+        IDirect3DDevice9_SetVertexDeclaration(device, NULL);
+        IDirect3DVertexDeclaration9_Release(declaration);
+    }
+
+    /* Create a default declaration and FVF that does not match any of the
+     * tests. */
+    hr = IDirect3DDevice9_CreateVertexDeclaration(device, default_elements, &default_decl);
+    ok(SUCCEEDED(hr), "Failed to create vertex declaration, hr %#x.\n", hr);
+
+    for (i = 0; i < sizeof(fvf_to_decl_tests) / sizeof(*fvf_to_decl_tests); ++i)
+    {
+        /* Set a default declaration to make sure it is changed. */
+        hr = IDirect3DDevice9_SetVertexDeclaration(device, default_decl);
+        ok(SUCCEEDED(hr), "Test %u: Failed to set vertex declaration, hr %#x.\n", i, hr);
+
+        hr = IDirect3DDevice9_SetFVF(device, fvf_to_decl_tests[i].fvf);
+        ok(SUCCEEDED(hr), "Test %u: Failed to set FVF, hr %#x.\n", i, hr);
+
+        hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
+        ok(SUCCEEDED(hr), "Test %u: Failed to get vertex declaration, hr %#x.\n", i, hr);
+        ok(!!declaration && declaration != default_decl,
+                "Test %u: Got unexpected declaration %p.\n", i, declaration);
+        ok(compare_elements(declaration, fvf_to_decl_tests[i].elements),
+                "Test %u: Declaration does not match.\n", i);
+        IDirect3DVertexDeclaration9_Release(declaration);
+    }
+
+    /* Setting the FVF to 0 should result in no change to the default decl. */
+    hr = IDirect3DDevice9_SetVertexDeclaration(device, default_decl);
+    ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetFVF(device, 0);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
+    ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr);
+    ok(declaration == default_decl, "Got unexpected declaration %p, expected %p.\n", declaration, default_decl);
+    IDirect3DVertexDeclaration9_Release(declaration);
+
+    IDirect3DVertexDeclaration9_Release(default_decl);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+/* Check whether a declaration converted from FVF is shared.
+ * Check whether refcounts behave as expected. */
+static void test_fvf_decl_management(void)
+{
+    IDirect3DVertexDeclaration9 *declaration1;
+    IDirect3DVertexDeclaration9 *declaration2;
+    IDirect3DVertexDeclaration9 *declaration3;
+    IDirect3DVertexDeclaration9 *declaration4;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    static const D3DVERTEXELEMENT9 test_elements1[] =
+            {{0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END()};
+    static const D3DVERTEXELEMENT9 test_elements2[] =
+            {{0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL,    0}, D3DDECL_END()};
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    /* Clear down any current vertex declaration. */
+    hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
+    ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr);
+    /* Conversion. */
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+    /* Get converted decl (#1). */
+    hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration1);
+    ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr);
+    ok(compare_elements(declaration1, test_elements1), "Declaration does not match.\n");
+    /* Get converted decl again (#2). */
+    hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration2);
+    ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr);
+    ok(declaration2 == declaration1, "Got unexpected declaration2 %p, expected %p.\n", declaration2, declaration1);
+
+    /* Conversion. */
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_NORMAL);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+    /* Get converted decl (#3). */
+    hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration3);
+    ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr);
+    ok(declaration3 != declaration2, "Got unexpected declaration3 %p.\n", declaration3);
+    /* The contents should correspond to the second conversion. */
+    ok(compare_elements(declaration3, test_elements2), "Declaration does not match.\n");
+    /* Re-Check if the first decl was overwritten by the new Get(). */
+    ok(compare_elements(declaration1, test_elements1), "Declaration does not match.\n");
+
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration4);
+    ok(SUCCEEDED(hr), "Failed to get vertex declaration, hr %#x.\n", hr);
+    ok(declaration4 == declaration1, "Got unexpected declaration4 %p, expected %p.\n", declaration4, declaration1);
+
+    refcount = get_refcount((IUnknown*)declaration1);
+    ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
+    refcount = get_refcount((IUnknown*)declaration2);
+    ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
+    refcount = get_refcount((IUnknown*)declaration3);
+    ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+    refcount = get_refcount((IUnknown*)declaration4);
+    ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
+
+    IDirect3DVertexDeclaration9_Release(declaration4);
+    IDirect3DVertexDeclaration9_Release(declaration3);
+    IDirect3DVertexDeclaration9_Release(declaration2);
+    IDirect3DVertexDeclaration9_Release(declaration1);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_vertex_declaration_alignment(void)
+{
+    IDirect3DVertexDeclaration9 *declaration;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    unsigned int i;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    static const struct
+    {
+        D3DVERTEXELEMENT9 elements[3];
+        HRESULT hr;
+    }
+    test_data[] =
+    {
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0},
+                {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,    0},
+                D3DDECL_END(),
+            }, D3D_OK,
+        },
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0},
+                {0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,    0},
+                D3DDECL_END(),
+            }, E_FAIL,
+        },
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0},
+                {0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,    0},
+                D3DDECL_END(),
+            }, E_FAIL,
+        },
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0},
+                {0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,    0},
+                D3DDECL_END(),
+            }, E_FAIL,
+        },
+        {
+            {
+                {0, 0,  D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0},
+                {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR,    0},
+                D3DDECL_END(),
+            }, D3D_OK,
+        },
+    };
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
+    {
+        hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_data[i].elements, &declaration);
+        ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
+        if (SUCCEEDED(hr))
+            IDirect3DVertexDeclaration9_Release(declaration);
+    }
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
+static void test_unused_declaration_type(void)
+{
+    IDirect3DVertexDeclaration9 *declaration;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d;
+    unsigned int i;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+
+    static const D3DVERTEXELEMENT9 test_elements[][3] =
+    {
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR   , 0 },
+            D3DDECL_END(),
+        },
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 },
+            D3DDECL_END(),
+        },
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 },
+            D3DDECL_END(),
+        },
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
+            D3DDECL_END(),
+        },
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
+            D3DDECL_END(),
+        },
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
+            D3DDECL_END(),
+        },
+        {
+            {0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
+            {1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
+            D3DDECL_END(),
+        },
+    };
+
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    for (i = 0; i < sizeof(test_elements) / sizeof(*test_elements); ++i)
+    {
+        hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &declaration);
+        ok(hr == E_FAIL, "Test %u: Got unexpected hr %#x.\n", i, hr);
+    }
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
+}
+
 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
 {
     IDirect3DBaseTexture9* texture = NULL;
@@ -8017,6 +8760,12 @@ START_TEST(device)
     screen_width = GetSystemMetrics(SM_CXSCREEN);
     screen_height = GetSystemMetrics(SM_CYSCREEN);
 
+    test_get_set_vertex_declaration();
+    test_get_declaration();
+    test_fvf_decl_conversion();
+    test_fvf_decl_management();
+    test_vertex_declaration_alignment();
+    test_unused_declaration_type();
     test_fpu_setup();
     test_multi_device();
     test_display_formats();
diff --git a/dlls/d3d9/tests/vertexdeclaration.c b/dlls/d3d9/tests/vertexdeclaration.c
deleted file mode 100644
index 6dcf795..0000000
--- a/dlls/d3d9/tests/vertexdeclaration.c
+++ /dev/null
@@ -1,866 +0,0 @@
-/*
- * Copyright (C) 2005 Henri Verbeet
- * Copyright (C) 2006 Ivan Gyurdiev
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#define COBJMACROS
-#include <d3d9.h>
-#include "wine/test.h"
-
-#define VDECL_CHECK(fcall) \
-    if(fcall != S_OK) \
-        trace(" Test failed on line #%d\n", __LINE__);
-
-static HWND create_window(void)
-{
-    WNDCLASSA wc = {0};
-    wc.lpfnWndProc = DefWindowProcA;
-    wc.lpszClassName = "d3d9_test_wc";
-    RegisterClassA(&wc);
-
-    return CreateWindowA("d3d9_test_wc", "d3d9_test", 0,
-            0, 0, 0, 0, 0, 0, 0, 0);
-}
-
-static IDirect3DDevice9 *init_d3d9(void)
-{
-    D3DPRESENT_PARAMETERS present_parameters;
-    IDirect3DDevice9 *device = NULL;
-    IDirect3D9 *d3d9;
-    HRESULT hr;
-
-    if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
-    {
-        skip("could not create D3D9\n");
-        return NULL;
-    }
-
-    memset(&present_parameters, 0, sizeof(present_parameters));
-    present_parameters.Windowed = TRUE;
-    present_parameters.hDeviceWindow = create_window();
-    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
-    if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
-            D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
-        return device;
-    if (SUCCEEDED(hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, NULL,
-            D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
-        return device;
-
-    trace("Failed to create device, hr %#x.\n", hr);
-    return NULL;
-}
-
-static int get_refcount(IUnknown *object)
-{
-    IUnknown_AddRef(object);
-    return IUnknown_Release(object);
-}
-
-static inline void print_elements(
-    D3DVERTEXELEMENT9 *elements) {
-
-    D3DVERTEXELEMENT9 last = D3DDECL_END();
-    D3DVERTEXELEMENT9 *ptr = elements;
-    int count = 0;
-
-    while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) {
-
-        trace(
-            "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
-             count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
-
-        ptr++;
-        count++;
-    }
-}
-
-static int compare_elements(
-    IDirect3DVertexDeclaration9 *decl,
-    const D3DVERTEXELEMENT9 *expected_elements) {
-
-    HRESULT hr;
-    unsigned int i, size;
-    D3DVERTEXELEMENT9 last = D3DDECL_END();
-    D3DVERTEXELEMENT9 *elements = NULL;
-
-    /* How many elements are there? */
-    hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, NULL, &size );
-    ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Allocate buffer */
-    elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * size);
-    ok (elements != NULL, "Out of memory, aborting test\n");
-    if (elements == NULL) goto fail;
-
-    /* Get the elements */
-    hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, elements, &size);
-    ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Compare one by one */
-    for (i = 0; i < size; i++) {
-
-        int status;
-
-        int end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
-        int end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9));
-        status = ((end1 && !end2) || (!end1 && end2));
-        ok (!status, "Mismatch in size, test declaration is %s than expected\n",
-            (end1 && !end2) ? "shorter" : "longer");
-        if (status) { print_elements(elements); goto fail; }
-
-        status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
-        ok (!status, "Mismatch in element %d\n", i);
-        if (status) { print_elements(elements); goto fail; }
-    }
-
-    HeapFree(GetProcessHeap(), 0, elements);
-    return S_OK;
-
-    fail:
-    HeapFree(GetProcessHeap(), 0, elements);
-    return E_FAIL;
-}
-
-static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
-{
-    IDirect3DVertexDeclaration9 *decl_ptr = 0;
-    HRESULT hret = 0;
-
-    hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
-    ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. "
-        "Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
-
-    return decl_ptr;
-}
-
-static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
-{
-    IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
-    HRESULT hret = 0;
-    int decl_refcount = 0;
-    int i = 0;
-
-    /* SetVertexDeclaration should not touch the declaration's refcount. */
-    i = get_refcount((IUnknown *)decl_ptr);
-    hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
-    decl_refcount = get_refcount((IUnknown *)decl_ptr);
-    ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
-        "Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
-
-    /* GetVertexDeclaration should increase the declaration's refcount by one. */
-    i = decl_refcount+1;
-    hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
-    decl_refcount = get_refcount((IUnknown *)decl_ptr);
-    ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
-        "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
-        "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
-    IDirect3DVertexDeclaration9_Release(current_decl_ptr);
-}
-
-static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
-{
-    int i;
-    UINT num_elements = 0;
-    D3DVERTEXELEMENT9 *decl = 0;
-    HRESULT hret = 0;
-
-    /* First test only getting the number of elements */
-    num_elements = 0x1337c0de;
-    hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
-    ok(hret == D3D_OK && num_elements == expected_num_elements,
-            "GetDeclaration returned: hret 0x%x, num_elements %d. "
-            "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
-
-    num_elements = 0;
-    hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
-    ok(hret == D3D_OK && num_elements == expected_num_elements,
-            "GetDeclaration returned: hret 0x%x, num_elements %d. "
-            "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
-
-    /* Also test the returned data */
-    decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
-
-    num_elements = 0x1337c0de;
-    hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
-    ok(hret == D3D_OK && num_elements == expected_num_elements,
-            "GetDeclaration returned: hret 0x%x, num_elements %d. "
-            "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
-    i = memcmp(decl, vertex_decl, num_elements * sizeof(*vertex_decl));
-    ok (!i, "Original and returned vertexdeclarations are not the same\n");
-    ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
-
-    num_elements = 0;
-    hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
-    ok(hret == D3D_OK && num_elements == expected_num_elements,
-            "GetDeclaration returned: hret 0x%x, num_elements %d. "
-            "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
-    i = memcmp(decl, vertex_decl, num_elements * sizeof(*vertex_decl));
-    ok (!i, "Original and returned vertexdeclarations are not the same\n");
-
-    HeapFree(GetProcessHeap(), 0, decl);
-}
-
-/* FIXME: also write a test, which shows that attempting to set
- * an invalid vertex declaration returns E_FAIL */
-static HRESULT test_fvf_to_decl(IDirect3DDevice9 *device, IDirect3DVertexDeclaration9 *default_decl,
-        DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], char object_should_change)
-{
-
-    HRESULT hr;
-    IDirect3DVertexDeclaration9 *result_decl = NULL;
-
-    /* Set a default declaration to make sure it is changed */
-    hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
-    ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Set an FVF */
-    hr = IDirect3DDevice9_SetFVF( device, test_fvf);
-    ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Check if the declaration object changed underneath */
-    hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
-    ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-    if (object_should_change) {
-       ok(result_decl != default_decl, "result declaration matches original\n");
-       if (result_decl == default_decl) goto fail;
-    } else {
-       ok(result_decl == default_decl, "result declaration does not match original\n");
-       if (result_decl != default_decl) goto fail;
-    }
-
-    /* Declaration content/size test */
-    ok(result_decl != NULL, "result declaration was null\n");
-    if (result_decl == NULL)
-        goto fail;
-    else if (compare_elements(result_decl, expected_elements) != S_OK)
-        goto fail;
-
-    if (result_decl) IDirect3DVertexDeclaration9_Release( result_decl );
-    return S_OK;
-
-    fail:
-    if (result_decl) IDirect3DVertexDeclaration9_Release( result_decl );
-    return E_FAIL;
-}
-
-static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf,
-        const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo)
-{
-
-    HRESULT hr;
-    IDirect3DVertexDeclaration9 *vdecl = NULL;
-
-    DWORD result_fvf = 0xdeadbeef;
-
-    /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
-    hr = IDirect3DDevice9_SetFVF( device, default_fvf);
-    ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Create a testing declaration */
-    hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
-    ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Set the declaration */
-    hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
-    ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-
-    /* Check the FVF */
-    hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
-    ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto fail;
-    if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
-    else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
-    if (test_fvf != result_fvf) goto fail;
-
-    IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
-    if (vdecl) IDirect3DVertexDeclaration9_Release( vdecl );
-    return S_OK;
-
-    fail:
-    IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
-    if (vdecl) IDirect3DVertexDeclaration9_Release( vdecl );
-    return E_FAIL;
-}
-
-static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
-{
-
-    HRESULT hr;
-    unsigned int i;
-
-    IDirect3DVertexDeclaration9* default_decl = NULL;
-    DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
-    static const D3DVERTEXELEMENT9 default_elements[] =
-        { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
-          { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
-
-    /* Create a default declaration and FVF that does not match any of the tests */
-    hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
-    ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) goto cleanup;
-
-    /* Test conversions from vertex declaration to an FVF.
-     * For some reason those seem to occur only for POSITION/POSITIONT,
-     * Otherwise the FVF is forced to 0 - maybe this is configuration specific */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE));
-    }
-    for (i = 0; i < 4; ++i)
-    {
-        const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1 + i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-
-    /* Make sure textures of different sizes work */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-
-    /* Make sure the TEXCOORD index works correctly - try several textures */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
-              { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
-              { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
-              { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-
-    /* No FVF mapping available */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-
-    /* Try empty declaration */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-
-    /* Now try a combination test */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
-              { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
-              { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
-              { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
-              { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
-        VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
-    }
-
-    /* Test conversions from FVF to a vertex declaration
-     * These seem to always occur internally. A new declaration object is created if necessary */
-
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZW, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-          { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-           D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
-    }
-    {
-         static const D3DVERTEXELEMENT9 test_buffer[] =
-             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-               { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
-         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, 1));
-    }
-    {
-         static const D3DVERTEXELEMENT9 test_buffer[] =
-             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-               { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-               { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-             D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
-     }
-     {
-         static const D3DVERTEXELEMENT9 test_buffer[] =
-             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-               { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-               { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-             D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
-     }
-     {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-              { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-              { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, 1));
-    }
-
-    /* Make sure textures of different sizes work */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, 1));
-    }
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, 1));
-    }
-
-    /* Make sure the TEXCOORD index works correctly - try several textures */
-    {
-        static const D3DVERTEXELEMENT9 test_buffer[] =
-            { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
-              { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
-              { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
-              { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
-        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
-            D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
-            D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, 1));
-    }
-
-    /* Now try a combination test  */
-    {
-       static const D3DVERTEXELEMENT9 test_buffer[] =
-                { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-                  { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
-                  { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
-                  { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
-                  { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
-                  { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
-       VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
-           D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, 1));
-    }
-
-    /* Setting the FVF to 0 should result in no change to the default decl */
-    VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, 0));
-
-    cleanup:
-    IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
-    if ( default_decl ) IDirect3DVertexDeclaration9_Release (default_decl);
-}
-
-/* Check whether a declaration converted from FVF is shared.
- * Check whether refcounts behave as expected */
-static void test_fvf_decl_management(
-    IDirect3DDevice9* device) {
-
-    HRESULT hr;
-    IDirect3DVertexDeclaration9* result_decl1 = NULL;
-    IDirect3DVertexDeclaration9* result_decl2 = NULL;
-    IDirect3DVertexDeclaration9* result_decl3 = NULL;
-    IDirect3DVertexDeclaration9* result_decl4 = NULL;
-    int ref1, ref2, ref3, ref4;
-
-    DWORD test_fvf1 = D3DFVF_XYZRHW;
-    DWORD test_fvf2 = D3DFVF_NORMAL;
-    static const D3DVERTEXELEMENT9 test_elements1[] =
-        { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
-    static const D3DVERTEXELEMENT9 test_elements2[] =
-        { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
-
-    /* Clear down any current vertex declaration */
-    hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
-    ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    /* Conversion */
-    hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
-    ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    /* Get converted decl (#1) */
-    hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl1);
-    ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    /* Get converted decl again (#2) */
-    hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl2);
-    ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    /* Conversion */
-    hr = IDirect3DDevice9_SetFVF( device, test_fvf2);
-    ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    /* The contents should correspond to the first conversion */
-    VDECL_CHECK(compare_elements(result_decl1, test_elements1));
-
-    /* Get converted decl (#3) */
-    hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl3);
-    ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    /* The object should be the same */
-    ok (result_decl1 == result_decl2, "Declaration object changes on the second Get() call\n");
-    ok (result_decl2 != result_decl3, "Declaration object did not change during conversion\n");
-
-    /* The contents should correspond to the second conversion */
-    VDECL_CHECK(compare_elements(result_decl3, test_elements2));
-    /* Re-Check if the first decl was overwritten by the new Get() */
-    VDECL_CHECK(compare_elements(result_decl1, test_elements1));
-
-    hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
-    ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl4);
-    ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    ok(result_decl4 == result_decl1, "Setting an already used FVF over results in a different vertexdeclaration\n");
-
-    ref1 = get_refcount((IUnknown*) result_decl1);
-    ref2 = get_refcount((IUnknown*) result_decl2);
-    ref3 = get_refcount((IUnknown*) result_decl3);
-    ref4 = get_refcount((IUnknown*) result_decl4);
-    ok (ref1 == 3, "Refcount #1 is %d, expected 3\n", ref1);
-    ok (ref2 == 3, "Refcount #2 is %d, expected 3\n", ref2);
-    ok (ref3 == 1, "Refcount #3 is %d, expected 1\n", ref3);
-    ok (ref4 == 3, "Refcount #4 is %d, expected 3\n", ref4);
-
-    /* Clear down any current vertex declaration */
-    hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
-    ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
-    if (FAILED(hr)) return;
-
-    IDirect3DVertexDeclaration9_Release(result_decl1);
-    IDirect3DVertexDeclaration9_Release(result_decl2);
-    IDirect3DVertexDeclaration9_Release(result_decl3);
-    IDirect3DVertexDeclaration9_Release(result_decl4);
-
-    return;
-}
-
-static void test_vertex_declaration_alignment(
-    IDirect3DDevice9* device) {
-
-    HRESULT hr;
-    IDirect3DVertexDeclaration9* result_decl = NULL;
-    unsigned int i;
-
-    static const D3DVERTEXELEMENT9 test_elements[5][3] =
-    {
-        {
-            { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
-            D3DDECL_END()
-        }
-    };
-    HRESULT results[5] = {D3D_OK, E_FAIL, E_FAIL, E_FAIL, D3D_OK};
-
-    for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
-        result_decl = NULL;
-        hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
-        ok(hr == results[i], "CreateVertexDeclaration for declaration %d returned %#x, expected %#x\n",
-                              i, hr, results[i]);
-        if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
-    }
-}
-
-static void test_unused_type(
-    IDirect3DDevice9* device) {
-
-    HRESULT hr;
-    IDirect3DVertexDeclaration9* result_decl = NULL;
-    unsigned int i;
-
-    static const D3DVERTEXELEMENT9 test_elements[][3] =
-    {
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR   , 0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
-            D3DDECL_END()
-        },
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
-            D3DDECL_END()
-        },
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
-            D3DDECL_END()
-        },
-        {
-            { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
-            { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
-            D3DDECL_END()
-        },
-    };
-
-    for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
-        result_decl = NULL;
-        hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
-        ok(hr == E_FAIL, "CreateVertexDeclaration for declaration %d returned %#x, expected E_FAIL(%#x)\n",
-                              i, hr, E_FAIL);
-        if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
-    }
-}
-START_TEST(vertexdeclaration)
-{
-    static D3DVERTEXELEMENT9 simple_decl[] = {
-        { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
-        D3DDECL_END()};
-    UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
-    IDirect3DDevice9 *device_ptr = 0;
-    IDirect3DVertexDeclaration9 *decl_ptr = 0;
-    ULONG refcount;
-
-    if (!(device_ptr = init_d3d9()))
-    {
-        skip("Failed to initialise d3d9\n");
-        return;
-    }
-
-    decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
-    if (!decl_ptr)
-    {
-        skip("Failed to create a vertex declaration\n");
-        return;
-    }
-
-    test_get_set_vertex_declaration(device_ptr, decl_ptr);
-    test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
-    test_fvf_decl_conversion(device_ptr);
-    test_fvf_decl_management(device_ptr);
-    test_vertex_declaration_alignment(device_ptr);
-    test_unused_type(device_ptr);
-
-    IDirect3DVertexDeclaration9_Release(decl_ptr);
-
-    refcount = IDirect3DDevice9_Release(device_ptr);
-    ok(!refcount, "Device has %u references left\n", refcount);
-}
-- 
1.7.10.4




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