[PATCH 3/5] d3dcompiler: Remove a couple of noisy traces.

Matteo Bruni mbruni at codeweavers.com
Fri May 2 09:30:12 CDT 2014


---
 dlls/d3dcompiler_43/hlsl.y | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3dcompiler_43/hlsl.y b/dlls/d3dcompiler_43/hlsl.y
index ef68547..1efb65b 100644
--- a/dlls/d3dcompiler_43/hlsl.y
+++ b/dlls/d3dcompiler_43/hlsl.y
@@ -1400,7 +1400,6 @@ base_type:                KW_VOID
                             {
                                 struct hlsl_type *type;
 
-                                TRACE("Type %s.\n", $1);
                                 type = get_type(hlsl_ctx.cur_scope, $1, TRUE);
                                 $$ = type;
                                 d3dcompiler_free($1);
@@ -1409,7 +1408,6 @@ base_type:                KW_VOID
                             {
                                 struct hlsl_type *type;
 
-                                TRACE("Struct type %s.\n", $2);
                                 type = get_type(hlsl_ctx.cur_scope, $2, TRUE);
                                 if (type->type != HLSL_CLASS_STRUCT)
                                 {
-- 
1.8.3.2




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