[PATCH 4/5] wined3d: Fix indentation in d3dfmt_p8_init_palette.
Stefan Dösinger
stefan at codeweavers.com
Thu May 15 07:33:14 CDT 2014
Eb4d5c7a removed an if condition around this code and shifted the
comment to the left. I forgot to move the code though. I noticed this
before sending the patch, but accidentally commited the fix to an
unrelated patch and didn't notice that the fix was missing.
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e50cb7d..b6287c3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3309,7 +3309,8 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
FIXME("No palette set.\n");
/* Guarantees that memory representation remains correct after sysmem<->texture transfers even if
* there's no palette at this time. */
- for (i = 0; i < 256; i++) table[i][3] = i;
+ for (i = 0; i < 256; i++)
+ table[i][3] = i;
}
else
{
--
1.8.5.5
More information about the wine-patches
mailing list