[PATCH 1/5] d2d1: Add the ID2D1RadialGradientBrush interface.
Henri Verbeet
hverbeet at codeweavers.com
Fri May 16 02:59:19 CDT 2014
---
include/d2d1.idl | 28 ++++++++++++++++++++++++++++
1 file changed, 28 insertions(+)
diff --git a/include/d2d1.idl b/include/d2d1.idl
index 3a7901f..c96b67e 100644
--- a/include/d2d1.idl
+++ b/include/d2d1.idl
@@ -679,5 +679,33 @@ interface ID2D1LinearGradientBrush : ID2D1Brush
);
}
+[
+ local,
+ object,
+ uuid(2cd906ac-12e2-11dc-9fed-001143a055f9)
+]
+interface ID2D1RadialGradientBrush : ID2D1Brush
+{
+ void SetCenter(
+ [in] D2D1_POINT_2F center
+ );
+ void SetGradientOriginOffset(
+ [in] D2D1_POINT_2F offset
+ );
+ void SetRadiusX(
+ [in] float radius
+ );
+ void SetRadiusY(
+ [in] float radius
+ );
+ D2D1_POINT_2F GetCenter();
+ D2D1_POINT_2F GetGradientOriginOffset();
+ float GetRadiusX();
+ float GetRadiusY();
+ void GetGradientStopCollection(
+ [out] ID2D1GradientStopCollection **gradient
+ );
+}
+
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
--
1.7.10.4
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