[PATCH 1/5] d2d1: Add the ID2D1HwndRenderTarget interface.

Henri Verbeet hverbeet at codeweavers.com
Mon May 19 01:20:59 CDT 2014


---
 include/d2d1.idl |   21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)

diff --git a/include/d2d1.idl b/include/d2d1.idl
index 722f65f..899c1d7 100644
--- a/include/d2d1.idl
+++ b/include/d2d1.idl
@@ -265,6 +265,13 @@ typedef enum D2D1_FEATURE_LEVEL
     D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff,
 } D2D1_FEATURE_LEVEL;
 
+typedef enum D2D1_WINDOW_STATE
+{
+    D2D1_WINDOW_STATE_NONE = 0x0000000,
+    D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
+    D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff,
+} D2D1_WINDOW_STATE;
+
 typedef struct D2D1_BEZIER_SEGMENT
 {
     D2D1_POINT_2F point1;
@@ -1092,5 +1099,19 @@ interface ID2D1BitmapRenderTarget : ID2D1RenderTarget
     );
 }
 
+[
+    local,
+    object,
+    uuid(2cd90698-12e2-11dc-9fed-001143a055f9)
+]
+interface ID2D1HwndRenderTarget : ID2D1RenderTarget
+{
+    D2D1_WINDOW_STATE CheckWindowState();
+    HRESULT Resize(
+        [in] const D2D1_SIZE_U size
+    );
+    HWND GetHwnd();
+}
+
 [local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
         const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
-- 
1.7.10.4




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