[PATCH 5/5] wined3d: Increase the SM4 instruction length mask size.
Henri Verbeet
hverbeet at codeweavers.com
Mon May 19 01:21:03 CDT 2014
---
dlls/wined3d/shader_sm4.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 1159d6e..9a6131f 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -27,7 +27,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
-#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
--
1.7.10.4
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