d3d8/tests: Remove an always false condition (PVS-Studio)

Michael Stefaniuc mstefani at redhat.de
Sun Nov 2 15:29:55 CST 2014


---
The previous if deals with the !tex and returns.



 dlls/d3d8/tests/visual.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index ba73bb6..163110c 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -66,7 +66,7 @@ static DWORD getPixelColor(IDirect3DDevice8 *device, UINT x, UINT y)
         return 0xdeadbeef;
     }
     hr = IDirect3DTexture8_GetSurfaceLevel(tex, 0, &surf);
-    if(FAILED(hr) || !tex )  /* This is not a test */
+    if (FAILED(hr))  /* This is not a test */
     {
         trace("Can't get surface from texture, hr=%#08x\n", hr);
         ret = 0xdeadbeee;
-- 
1.8.3.1



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