[1/2] wined3d: Set D3DPMISCCAPS_FOGVERTEXCLAMPED flag in get_device_caps (resend)

Joachim Priesner joachim.priesner at web.de
Fri Nov 14 15:39:58 CST 2014


Wine clamps the oFog output of vertex shaders. Tests for the flag follow
in the second part of this patch.
---
 dlls/wined3d/directx.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d428d94..41bad21 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4148,12 +4148,12 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
                                      WINED3DPMISCCAPS_MASKZ                 |
                                      WINED3DPMISCCAPS_BLENDOP               |
+                                     WINED3DPMISCCAPS_FOGVERTEXCLAMPED      |
                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
                                     /* TODO:
                                         WINED3DPMISCCAPS_NULLREFERENCE
                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
-                                        WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
-                                        WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
+                                        WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS */
 
     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
-- 
1.8.4.5




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