[PATCH 2/5] d2d1: Implement d2d_solid_color_brush_GetOpacity().

Henri Verbeet hverbeet at codeweavers.com
Mon Nov 17 04:29:22 CST 2014


---
 dlls/d2d1/brush.c |    6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 8837cee..6366086 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -226,9 +226,11 @@ static void STDMETHODCALLTYPE d2d_solid_color_brush_SetTransform(ID2D1SolidColor
 
 static float STDMETHODCALLTYPE d2d_solid_color_brush_GetOpacity(ID2D1SolidColorBrush *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
 
-    return 0.0f;
+    TRACE("iface %p.\n", iface);
+
+    return brush->opacity;
 }
 
 static void STDMETHODCALLTYPE d2d_solid_color_brush_GetTransform(ID2D1SolidColorBrush *iface,
-- 
1.7.10.4




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