[PATCH 4/5] wined3d: Recognize the SM4 uge opcode.
Henri Verbeet
hverbeet at codeweavers.com
Mon Nov 17 04:29:24 CST 2014
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 3 +++
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 8 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a7bc23d..f5e614e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5279,6 +5279,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_TEXREG2GB */ pshader_hw_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ pshader_hw_texreg2rgb,
/* WINED3DSIH_UDIV */ NULL,
+ /* WINED3DSIH_UGE */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
/* WINED3DSIH_XOR */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9a0a43b..98239ef 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2348,6 +2348,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
+ case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
case WINED3DSIH_LT: op = "lessThan"; break;
default:
op = "<unhandled operator>";
@@ -2365,6 +2366,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
case WINED3DSIH_IGE: op = ">="; break;
+ case WINED3DSIH_UGE: op = ">="; break;
case WINED3DSIH_LT: op = "<"; break;
default:
op = "<unhandled operator>";
@@ -6764,6 +6766,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_TEXREG2GB */ shader_glsl_texreg2gb,
/* WINED3DSIH_TEXREG2RGB */ shader_glsl_texreg2rgb,
/* WINED3DSIH_UDIV */ shader_glsl_udiv,
+ /* WINED3DSIH_UGE */ shader_glsl_relop,
/* WINED3DSIH_USHR */ shader_glsl_binop,
/* WINED3DSIH_UTOF */ shader_glsl_to_float,
/* WINED3DSIH_XOR */ shader_glsl_binop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 7a98dd8..f32d248 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -150,6 +150,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_TEXREG2GB */ "texreg2gb",
/* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
/* WINED3DSIH_UDIV */ "udiv",
+ /* WINED3DSIH_UGE */ "uge",
/* WINED3DSIH_USHR */ "ushr",
/* WINED3DSIH_UTOF */ "utof",
/* WINED3DSIH_XOR */ "xor",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index cba55ad..ac0fab5 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -117,6 +117,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
+ WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
@@ -259,6 +260,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
+ {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "U", "UU"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4210d26..0c4df49 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -547,6 +547,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_TEXREG2GB,
WINED3DSIH_TEXREG2RGB,
WINED3DSIH_UDIV,
+ WINED3DSIH_UGE,
WINED3DSIH_USHR,
WINED3DSIH_UTOF,
WINED3DSIH_XOR,
--
1.7.10.4
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