[PATCH 5/5] wined3d: Update fragment program constants when switching from arb ffp draws.
Stefan Dösinger
stefan at codeweavers.com
Fri Nov 28 04:16:43 CST 2014
This fixes bug 37424.
---
dlls/wined3d/arb_program_shader.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f5e614e..cf27d1f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6536,7 +6536,11 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
}
context->last_was_pshader = FALSE;
- } else {
+ }
+ else if (!context->last_was_pshader)
+ {
+ if (device->shader_backend == &arb_program_shader_backend)
+ context->constant_update_mask |= WINED3D_SHADER_CONST_PS_F;
context->last_was_pshader = TRUE;
}
--
2.0.4
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