[PATCH 4/5] d3d9/tests: Use create_device in test_fpu_setup.
Stefan Dösinger
stefan at codeweavers.com
Thu Oct 16 10:07:22 CDT 2014
---
dlls/d3d9/tests/device.c | 24 +++++++++++-------------
1 file changed, 11 insertions(+), 13 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 74bacc7..d9b44d3 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3586,11 +3586,10 @@ static inline WORD get_fpu_cw(void)
static void test_fpu_setup(void)
{
#if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
- D3DPRESENT_PARAMETERS present_parameters;
+ struct device_desc device_desc;
IDirect3DDevice9 *device;
HWND window = NULL;
IDirect3D9 *d3d9;
- HRESULT hr;
WORD cw;
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
@@ -3598,20 +3597,19 @@ static void test_fpu_setup(void)
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d9, "Failed to create a D3D object.\n");
- memset(&present_parameters, 0, sizeof(present_parameters));
- present_parameters.Windowed = TRUE;
- present_parameters.hDeviceWindow = window;
- present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ device_desc.device_window = window;
+ device_desc.width = 640;
+ device_desc.height = 480;
+ device_desc.windowed = TRUE;
+ device_desc.behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
set_fpu_cw(0xf60);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
- D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
- if (FAILED(hr))
+ if (!(device = create_device(d3d9, window, &device_desc)))
{
- skip("Failed to create a device, hr %#x.\n", hr);
+ skip("Failed to create a 3D device, skipping test.\n");
set_fpu_cw(0x37f);
goto done;
}
@@ -3627,9 +3625,9 @@ static void test_fpu_setup(void)
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
- ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
+ device_desc.behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
+ device = create_device(d3d9, window, &device_desc);
+ ok(device != NULL, "CreateDevice failed.\n");
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
--
2.0.4
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