[PATCH 4/5] d3d9/tests: Use create_device in test_fpu_setup.

Stefan Dösinger stefan at codeweavers.com
Thu Oct 16 10:07:22 CDT 2014


---
 dlls/d3d9/tests/device.c | 24 +++++++++++-------------
 1 file changed, 11 insertions(+), 13 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 74bacc7..d9b44d3 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3586,11 +3586,10 @@ static inline WORD get_fpu_cw(void)
 static void test_fpu_setup(void)
 {
 #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
-    D3DPRESENT_PARAMETERS present_parameters;
+    struct device_desc device_desc;
     IDirect3DDevice9 *device;
     HWND window = NULL;
     IDirect3D9 *d3d9;
-    HRESULT hr;
     WORD cw;
 
     window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
@@ -3598,20 +3597,19 @@ static void test_fpu_setup(void)
     d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
     ok(!!d3d9, "Failed to create a D3D object.\n");
 
-    memset(&present_parameters, 0, sizeof(present_parameters));
-    present_parameters.Windowed = TRUE;
-    present_parameters.hDeviceWindow = window;
-    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    device_desc.device_window = window;
+    device_desc.width = 640;
+    device_desc.height = 480;
+    device_desc.windowed = TRUE;
+    device_desc.behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
 
     set_fpu_cw(0xf60);
     cw = get_fpu_cw();
     ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
 
-    hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
-            D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
-    if (FAILED(hr))
+    if (!(device = create_device(d3d9, window, &device_desc)))
     {
-        skip("Failed to create a device, hr %#x.\n", hr);
+        skip("Failed to create a 3D device, skipping test.\n");
         set_fpu_cw(0x37f);
         goto done;
     }
@@ -3627,9 +3625,9 @@ static void test_fpu_setup(void)
     cw = get_fpu_cw();
     ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
 
-    hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
-            D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
-    ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
+    device_desc.behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
+    device = create_device(d3d9, window, &device_desc);
+    ok(device != NULL, "CreateDevice failed.\n");
 
     cw = get_fpu_cw();
     ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
-- 
2.0.4




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