[PATCH 4/6] d3d8/tests: Update create_device to match d3d9.
Stefan Dösinger
stefan at codeweavers.com
Mon Oct 20 06:08:53 CDT 2014
---
dlls/d3d8/tests/device.c | 18 ++++++++++--------
1 file changed, 10 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 02ec210..2278c06 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -31,12 +31,14 @@ struct vec3
float x, y, z;
};
+#define CREATE_DEVICE_FULLSCREEN 0x01
+
struct device_desc
{
HWND device_window;
unsigned int width;
unsigned int height;
- BOOL windowed;
+ DWORD flags;
};
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
@@ -105,7 +107,7 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, cons
present_parameters.BackBufferWidth = desc->width;
present_parameters.BackBufferHeight = desc->height;
present_parameters.hDeviceWindow = desc->device_window;
- present_parameters.Windowed = desc->windowed;
+ present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
}
if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
@@ -2265,7 +2267,7 @@ static void test_wndproc(void)
device_desc.device_window = device_window;
device_desc.width = screen_width;
device_desc.height = screen_height;
- device_desc.windowed = FALSE;
+ device_desc.flags = CREATE_DEVICE_FULLSCREEN;
if (!(device = create_device(d3d8, focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
@@ -2408,7 +2410,7 @@ static void test_wndproc_windowed(void)
device_desc.device_window = device_window;
device_desc.width = 640;
device_desc.height = 480;
- device_desc.windowed = TRUE;
+ device_desc.flags = 0;
if (!(device = create_device(d3d8, focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
@@ -2783,7 +2785,7 @@ static void test_window_style(void)
device_desc.device_window = device_window;
device_desc.width = screen_width;
device_desc.height = screen_height;
- device_desc.windowed = FALSE;
+ device_desc.flags = CREATE_DEVICE_FULLSCREEN;
if (!(device = create_device(d3d8, focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
@@ -2988,7 +2990,7 @@ static void test_mode_change(void)
device_desc.device_window = device_window;
device_desc.width = screen_width;
device_desc.height = screen_height;
- device_desc.windowed = FALSE;
+ device_desc.flags = CREATE_DEVICE_FULLSCREEN;
if (!(device = create_device(d3d8, focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
@@ -3086,7 +3088,7 @@ static void test_device_window_reset(void)
device_desc.device_window = NULL;
device_desc.width = screen_width;
device_desc.height = screen_height;
- device_desc.windowed = FALSE;
+ device_desc.flags = CREATE_DEVICE_FULLSCREEN;
if (!(device = create_device(d3d8, focus_window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
@@ -6353,7 +6355,7 @@ static void test_lost_device(void)
device_desc.device_window = window;
device_desc.width = screen_width;
device_desc.height = screen_height;
- device_desc.windowed = FALSE;
+ device_desc.flags = CREATE_DEVICE_FULLSCREEN;
if (!(device = create_device(d3d, window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
--
2.0.4
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