[PATCH 4/5] d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets().
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 1 05:42:58 CDT 2014
---
dlls/d3d10core/device.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 157638b..425bf74 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -955,13 +955,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
for (i = 0; i < view_count; ++i)
{
- if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)))
+ if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
+ || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
{
render_target_views[i] = NULL;
continue;
}
- view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
ID3D10RenderTargetView_AddRef(render_target_views[i]);
}
@@ -971,13 +971,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
{
struct d3d10_depthstencil_view *view_impl;
- if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
+ if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
+ || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
{
*depth_stencil_view = NULL;
}
else
{
- view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
*depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
ID3D10DepthStencilView_AddRef(*depth_stencil_view);
}
--
1.7.10.4
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