[PATCH 2/5] d2d1: Implement d2d_d3d_render_target_GetSize().

Henri Verbeet hverbeet at codeweavers.com
Fri Sep 5 08:50:57 CDT 2014


---
 dlls/d2d1/render_target.c |    8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index cd87846..3aa76ee 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -487,10 +487,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *if
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface, D2D1_SIZE_F *size)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+    TRACE("iface %p.\n", iface);
 
-    size->width = 0.0f;
-    size->height = 0.0f;
+    size->width = render_target->pixel_size.width / (render_target->dpi_x / 96.0f);
+    size->height = render_target->pixel_size.height / (render_target->dpi_y / 96.0f);
 }
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelSize(ID2D1RenderTarget *iface, D2D1_SIZE_U *pixel_size)
-- 
1.7.10.4




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