[PATCH 3/5] d3d10core: Implement d3d10_device_GSGetShaderResources().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 17 03:40:29 CDT 2014
---
dlls/d3d10core/device.c | 21 ++++++++++++++++++++-
dlls/wined3d/device.c | 14 ++++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
4 files changed, 37 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 47f85a7..639e220 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -950,8 +950,27 @@ static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
iface, start_slot, view_count, views);
+
+ for (i = 0; i < view_count; ++i)
+ {
+ struct wined3d_shader_resource_view *wined3d_view;
+ struct d3d10_shader_resource_view *view_impl;
+
+ if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
+ {
+ views[i] = NULL;
+ continue;
+ }
+
+ view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
+ views[i] = &view_impl->ID3D10ShaderResourceView_iface;
+ ID3D10ShaderResourceView_AddRef(views[i]);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f6c1462..5f9e2fa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2647,6 +2647,20 @@ void CDECL wined3d_device_set_gs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, view);
}
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
+ UINT idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ if (idx >= MAX_SHADER_RESOURCE_VIEWS)
+ {
+ WARN("Invalid view index %u.\n", idx);
+ return NULL;
+ }
+
+ return device->state.shader_resource_view[WINED3D_SHADER_TYPE_GEOMETRY][idx];
+}
+
void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index a6c1e70..d3ac07a 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -59,6 +59,7 @@
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
+@ cdecl wined3d_device_get_gs_resource_view(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index b58423d..842f6f6 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2131,6 +2131,8 @@ void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
+struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
+ UINT idx);
struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format);
--
1.7.10.4
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