[PATCH 4/5] d3d10core: Set the initial blend factors to 1.0f.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 18 03:56:28 CDT 2014


---
 dlls/d3d10core/device.c |    4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index f8c9d37..a1ecd5c 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -2324,6 +2324,10 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
         WARN("Failed to initialize blend state rbtree.\n");
         return E_FAIL;
     }
+    device->blend_factor[0] = 1.0f;
+    device->blend_factor[1] = 1.0f;
+    device->blend_factor[2] = 1.0f;
+    device->blend_factor[3] = 1.0f;
 
     if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
     {
-- 
1.7.10.4




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