[4/5] wined3d: adjust the Intel fallbacks to better reflect reality (resend 2)

Andrei Slăvoiu andrei.slavoiu at gmail.com
Sun Sep 21 14:58:12 CDT 2014


---
 dlls/wined3d/directx.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 79b2590..925ff98 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2217,12 +2217,12 @@ card_fallback_amd[] =
 },
 card_fallback_intel[] =
 {
-    CARD_INTEL_915G,                /* D3D5 */
-    CARD_INTEL_915G,                /* D3D6 */
-    CARD_INTEL_915G,                /* D3D7 */
+    CARD_INTEL_845G,                /* D3D5 */
+    CARD_INTEL_845G,                /* D3D6 */
+    CARD_INTEL_845G,                /* D3D7 */
     CARD_INTEL_915G,                /* D3D8 */
     CARD_INTEL_915G,                /* D3D9_SM2 */
-    CARD_INTEL_915G,                /* D3D9_SM3 */
+    CARD_INTEL_945G,                /* D3D9_SM3 */
     CARD_INTEL_G45,                 /* D3D10 */
     CARD_INTEL_IVBD,                /* D3D11 */
 };
-- 
2.1.1





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