[PATCH 09/10] d3d/tests: Add focus loss style tests.
Stefan Dösinger
stefan at codeweavers.com
Thu Sep 25 07:24:25 CDT 2014
---
dlls/d3d8/tests/device.c | 32 ++++++++++++++++++++++++++++++++
dlls/d3d9/tests/device.c | 22 ++++++++++++++++++++++
2 files changed, 54 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 810d2b4..41b5b53 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -2904,6 +2904,7 @@ static void test_window_style(void)
IDirect3D8 *d3d8;
HRESULT hr;
ULONG ref;
+ BOOL ret;
focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
@@ -2973,6 +2974,37 @@ static void test_window_style(void)
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
+ hr = reset_device(device, device_window, FALSE);
+ ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+ ret = SetForegroundWindow(GetDesktopWindow());
+ ok(ret, "Failed to set foreground window.\n");
+
+ style = GetWindowLongA(device_window, GWL_STYLE);
+ expected_style = device_style | WS_MINIMIZE | WS_VISIBLE;
+ todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
+ expected_style, style);
+ style = GetWindowLongA(device_window, GWL_EXSTYLE);
+ expected_style = device_exstyle | WS_EX_TOPMOST;
+ todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
+ expected_style, style);
+
+ style = GetWindowLongA(focus_window, GWL_STYLE);
+ ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
+ focus_style, style);
+ style = GetWindowLongA(focus_window, GWL_EXSTYLE);
+ ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
+ focus_exstyle, style);
+
+ /* On Vista follow-up tests break if the device is destroyed in a lost state,
+ * so reset it properly. */
+ ShowWindow(focus_window, SW_MINIMIZE);
+ ShowWindow(focus_window, SW_RESTORE);
+ ret = SetForegroundWindow(focus_window);
+ ok(ret, "Failed to set foreground window.\n");
+ flush_events();
+ hr = reset_device(device, device_window, FALSE);
+ ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+
ref = IDirect3DDevice8_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 7177a36..2ab308b 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3805,6 +3805,7 @@ static void test_window_style(void)
IDirect3D9 *d3d9;
HRESULT hr;
ULONG ref;
+ BOOL ret;
focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
@@ -3874,6 +3875,27 @@ static void test_window_style(void)
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
+ hr = reset_device(device, device_window, FALSE);
+ ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
+ ret = SetForegroundWindow(GetDesktopWindow());
+ ok(ret, "Failed to set foreground window.\n");
+
+ style = GetWindowLongA(device_window, GWL_STYLE);
+ expected_style = device_style | WS_MINIMIZE | WS_VISIBLE;
+ todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
+ expected_style, style);
+ style = GetWindowLongA(device_window, GWL_EXSTYLE);
+ expected_style = device_exstyle | WS_EX_TOPMOST;
+ todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
+ expected_style, style);
+
+ style = GetWindowLongA(focus_window, GWL_STYLE);
+ ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
+ focus_style, style);
+ style = GetWindowLongA(focus_window, GWL_EXSTYLE);
+ ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
+ focus_exstyle, style);
+
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
--
1.8.5.5
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