d2d1: Add a trailing '\n' to a FIXME().

Francois Gouget fgouget at free.fr
Sun Sep 28 16:51:59 CDT 2014


---
 dlls/d2d1/bitmap.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index 10c4296..43c4881 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -123,7 +123,7 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromBitmap(ID2D1Bitmap *iface,
 static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
         const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
 {
-    FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!", iface, dst_point, render_target, src_rect);
+    FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!\n", iface, dst_point, render_target, src_rect);
 
     return E_NOTIMPL;
 }
-- 
2.1.0



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