[PATCH 4/5] d3d9/tests: Add a test for vs_3_0 shaders using more than 256 constants.

Matteo Bruni mbruni at codeweavers.com
Tue Sep 30 07:51:46 CDT 2014


---
 dlls/d3d9/tests/device.c | 25 +++++++++++++++++++++++++
 1 file changed, 25 insertions(+)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index f3771d9..d709da0 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -5128,6 +5128,24 @@ float4 main(const float4 color : COLOR) : SV_TARGET
         0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
         0x00000000, 0x00000000, 0x00000000,
     };
+#if 0
+    vs_3_0
+    dcl_position v0
+    dcl_position o0
+    def c256, 1.0, 1.0, 1.0, 1.0
+    add r0, v0, c256
+    mov o0, r0
+#endif
+    static const DWORD vs_3_high_index_constant[] =
+    {
+        0xfffe0300,
+        0x0200001f, 0x80000000, 0x900f0000,
+        0x0200001f, 0x80000000, 0xe00f0000,
+        0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
+        0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100,
+        0x02000001, 0xe00f0000, 0x80e40000,
+        0x0000ffff
+    };
 
     IDirect3DVertexShader9 *vs = NULL;
     IDirect3DPixelShader9 *ps = NULL;
@@ -5164,10 +5182,17 @@ float4 main(const float4 color : COLOR) : SV_TARGET
     {
         hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs);
         ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+        skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n");
     }
     else
+    {
         skip("This GPU supports SM3, skipping unsupported shader test.\n");
 
+        hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_high_index_constant, &vs);
+        ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+    }
+
     refcount = IDirect3DDevice9_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
     IDirect3D9_Release(d3d);
-- 
1.8.5.5




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