[PATCH 5/5] d3d8: Update the BackBufferCount after a successful reset.

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 14 03:16:03 CDT 2015


---
 dlls/d3d8/device.c       |    1 +
 dlls/d3d8/tests/device.c |    2 +-
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 464aced..10c2103 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -670,6 +670,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
             NULL, reset_enum_callback, TRUE)))
     {
+        present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
         device->device_state = D3D8_DEVICE_STATE_OK;
     }
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 92ec3d0..64c2911 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1359,7 +1359,7 @@ static void test_reset(void)
     ok(!d3dpp.BackBufferHeight, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
     ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
             d3dpp.BackBufferFormat, d3ddm.Format);
-    todo_wine ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
+    ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
     ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
     ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
     ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
-- 
1.7.10.4




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