[PATCH 3/4] wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 16 04:26:35 CDT 2015
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 34c69d1..78d1266 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -749,7 +749,7 @@ static void wined3d_texture_upload_data(struct wined3d_texture *texture, const s
context = context_acquire(texture->resource.device, NULL);
wined3d_texture_prepare_texture(texture, context, FALSE);
- wined3d_texture_bind(texture, context, FALSE);
+ wined3d_texture_bind_and_dirtify(texture, context, FALSE);
for (i = 0; i < sub_count; ++i)
{
--
1.7.10.4
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