wined3d: Make glsl_vertex_pipe_view() static.
Francois Gouget
fgouget at free.fr
Thu Apr 23 03:35:04 CDT 2015
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 655bb33..f1bf0a3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context,
context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW;
}
-void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_light_info *light = NULL;
--
2.1.4
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