[PATCH 5/5] wined3d: Also free the input signature in shader_cleanup() (Valgrind).

Henri Verbeet hverbeet at codeweavers.com
Fri Apr 24 12:31:39 CDT 2015


---
 dlls/wined3d/shader.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 7d0c47b..2f9ec82 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1793,6 +1793,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
 static void shader_cleanup(struct wined3d_shader *shader)
 {
     HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
+    HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
     HeapFree(GetProcessHeap(), 0, shader->signature_strings);
     shader->device->shader_backend->shader_destroy(shader);
     HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
-- 
1.7.10.4




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