[PATCH 2/3] wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.

Stefan Dösinger stefan at codeweavers.com
Sun Apr 26 09:09:11 CDT 2015


---
 dlls/wined3d/directx.c | 6 ------
 dlls/wined3d/texture.c | 6 ------
 dlls/wined3d/utils.c   | 3 ++-
 3 files changed, 2 insertions(+), 13 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index faa1a7f..36be539 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4430,12 +4430,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
     switch (resource_type)
     {
         case WINED3D_RTYPE_CUBE_TEXTURE:
-            if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
-            {
-                TRACE("[FAILED] - No cube texture support.\n");
-                return WINED3DERR_NOTAVAILABLE;
-            }
-
             format_flags |= WINED3DFMT_FLAG_TEXTURE;
             allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
                     | WINED3DUSAGE_DYNAMIC
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c62dea4..589f8bf 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -979,12 +979,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
         return WINED3DERR_INVALIDCALL;
     }
 
-    if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && desc->pool != WINED3D_POOL_SCRATCH)
-    {
-        WARN("(%p) : Tried to create not supported cube texture.\n", texture);
-        return WINED3DERR_INVALIDCALL;
-    }
-
     /* Calculate levels for mip mapping */
     if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
     {
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index b45e0bf..405a79c 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1859,7 +1859,8 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
         format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags;
         if (gl_info->supported[EXT_TEXTURE3D])
             format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags;
-        format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags;
+        if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
+            format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags;
         format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags;
         format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags;
 
-- 
2.3.4




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