[PATCH 5/5] wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 27 09:39:36 CDT 2015


---
 dlls/wined3d/shader.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d9ff768..87a22c2 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader)
     HeapFree(GetProcessHeap(), 0, shader->signature_strings);
     shader->device->shader_backend->shader_destroy(shader);
     HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
+    HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries);
     HeapFree(GetProcessHeap(), 0, shader->function);
     shader_delete_constant_list(&shader->constantsF);
     shader_delete_constant_list(&shader->constantsB);
-- 
1.7.10.4




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