[PATCH 4/5] d2d1: Implement d2d_solid_color_brush_GetFactory().
Henri Verbeet
hverbeet at codeweavers.com
Sun Aug 2 11:56:08 CDT 2015
---
dlls/d2d1/brush.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 464fd18..a2227fa 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -219,9 +219,11 @@ static ULONG STDMETHODCALLTYPE d2d_solid_color_brush_Release(ID2D1SolidColorBrus
static void STDMETHODCALLTYPE d2d_solid_color_brush_GetFactory(ID2D1SolidColorBrush *iface, ID2D1Factory **factory)
{
- FIXME("iface %p, factory %p stub!\n", iface, factory);
+ struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
- *factory = NULL;
+ TRACE("iface %p, factory %p.\n", iface, factory);
+
+ ID2D1Factory_AddRef(*factory = brush->factory);
}
static void STDMETHODCALLTYPE d2d_solid_color_brush_SetOpacity(ID2D1SolidColorBrush *iface, float opacity)
--
2.1.4
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