[PATCH 4/5] d2d1: Implement d2d_solid_color_brush_GetFactory().

Henri Verbeet hverbeet at codeweavers.com
Sun Aug 2 11:56:08 CDT 2015


---
 dlls/d2d1/brush.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 464fd18..a2227fa 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -219,9 +219,11 @@ static ULONG STDMETHODCALLTYPE d2d_solid_color_brush_Release(ID2D1SolidColorBrus
 
 static void STDMETHODCALLTYPE d2d_solid_color_brush_GetFactory(ID2D1SolidColorBrush *iface, ID2D1Factory **factory)
 {
-    FIXME("iface %p, factory %p stub!\n", iface, factory);
+    struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
 
-    *factory = NULL;
+    TRACE("iface %p, factory %p.\n", iface, factory);
+
+    ID2D1Factory_AddRef(*factory = brush->factory);
 }
 
 static void STDMETHODCALLTYPE d2d_solid_color_brush_SetOpacity(ID2D1SolidColorBrush *iface, float opacity)
-- 
2.1.4




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