[PATCH 5/5] d3d8/tests: Port test_get_set_texture() to d3d8.
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 4 01:53:29 CDT 2015
---
dlls/d3d8/tests/device.c | 53 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 53 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 7158cf7..d7400e7 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -4394,6 +4394,58 @@ static void test_cube_textures(void)
DestroyWindow(window);
}
+static void test_get_set_texture(void)
+{
+ const IDirect3DBaseTexture8Vtbl *texture_vtbl;
+ IDirect3DBaseTexture8 *texture;
+ IDirect3DDevice8 *device;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, NULL)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ texture = (IDirect3DBaseTexture8 *)0xdeadbeef;
+ hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice8_GetTexture(device, 0, &texture);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ ok(!texture, "Got unexpected texture %p.\n", texture);
+
+ hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8,
+ D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ texture_vtbl = texture->lpVtbl;
+ texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef;
+ hr = IDirect3DDevice8_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ texture->lpVtbl = NULL;
+ hr = IDirect3DDevice8_SetTexture(device, 0, texture);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
+ texture->lpVtbl = texture_vtbl;
+ IDirect3DBaseTexture8_Release(texture);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
*
* The expected behaviour (as documented in the original DX8 docs) is that the
@@ -7270,6 +7322,7 @@ START_TEST(device)
test_vb_lock_flags();
test_texture_stage_states();
test_cube_textures();
+ test_get_set_texture();
test_image_surface_pool();
test_surface_get_container();
test_lockrect_invalid();
--
2.1.4
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