[PATCH 3/7] d3d11/tests: Port test_create_texture3d() from d3d10core.
Józef Kucia
jkucia at codeweavers.com
Sun Aug 9 18:11:21 CDT 2015
---
dlls/d3d11/tests/d3d11.c | 82 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 82 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index fa651b3..d963423 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -139,7 +139,89 @@ static void test_create_texture2d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_texture3d(void)
+{
+ ULONG refcount, expected_refcount;
+ D3D11_SUBRESOURCE_DATA data = {0};
+ ID3D11Device *device, *tmp;
+ D3D11_TEXTURE3D_DESC desc;
+ ID3D11Texture3D *texture;
+ IDXGISurface *surface;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ desc.Width = 64;
+ desc.Height = 64;
+ desc.Depth = 64;
+ desc.MipLevels = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11Texture3D_GetDevice(texture, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
+ if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
+ ID3D11Texture3D_Release(texture);
+
+ desc.MipLevels = 0;
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11Texture3D_GetDevice(texture, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ ID3D11Texture3D_GetDesc(texture, &desc);
+ ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width);
+ ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height);
+ ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth);
+ ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels);
+ ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
+ ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
+ ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags);
+ ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
+ ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
+
+ hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
+ if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
+ ID3D11Texture3D_Release(texture);
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_texture2d();
+ test_create_texture3d();
}
--
2.4.6
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