[PATCH 5/5] d2d1: Get rid of a FIXME in d2d_wic_render_target_init().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 12 10:37:12 CDT 2015


---
 dlls/d2d1/wic_render_target.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d2d1/wic_render_target.c b/dlls/d2d1/wic_render_target.c
index 973303c..07a19ee 100644
--- a/dlls/d2d1/wic_render_target.c
+++ b/dlls/d2d1/wic_render_target.c
@@ -788,8 +788,6 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
     ID3D10Texture2D *texture;
     HRESULT hr;
 
-    FIXME("Ignoring render target properties.\n");
-
     render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_wic_render_target_vtbl;
     render_target->refcount = 1;
 
-- 
2.1.4




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