[PATCH 2/2] d3d10core: Add missing \n in trace.

Józef Kucia jkucia at codeweavers.com
Sun Aug 16 15:21:08 CDT 2015


---
 dlls/d3d10core/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index a4dacc9..1beb35d 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1711,7 +1711,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
     struct d3d10_input_layout *object;
     HRESULT hr;
 
-    TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
+    TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,\n"
             "\tshader_byte_code_length %lu, input_layout %p\n",
             iface, element_descs, element_count, shader_byte_code,
             shader_byte_code_length, input_layout);
-- 
2.4.6




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