[PATCH 2/5] d2d1: Only print a FIXME/WARN for specific properties in d2d_factory_init().

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 17 05:55:15 CDT 2015


---
 dlls/d2d1/factory.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/factory.c b/dlls/d2d1/factory.c
index 0d15548..4cf9da5 100644
--- a/dlls/d2d1/factory.c
+++ b/dlls/d2d1/factory.c
@@ -310,7 +310,10 @@ static const struct ID2D1FactoryVtbl d2d_factory_vtbl =
 static void d2d_factory_init(struct d2d_factory *factory, D2D1_FACTORY_TYPE factory_type,
         const D2D1_FACTORY_OPTIONS *factory_options)
 {
-    FIXME("Ignoring factory type and options.\n");
+    if (factory_type != D2D1_FACTORY_TYPE_SINGLE_THREADED)
+        FIXME("Ignoring factory type %#x.\n", factory_type);
+    if (factory_options && factory_options->debugLevel != D2D1_DEBUG_LEVEL_NONE)
+        WARN("Ignoring debug level %#x.\n", factory_options->debugLevel);
 
     factory->ID2D1Factory_iface.lpVtbl = &d2d_factory_vtbl;
     factory->refcount = 1;
-- 
2.1.4




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