[PATCH 1/5] d2d1: Only print a FIXME/WARN for specific properties in d2d_d3d_render_target_init().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 17 05:55:14 CDT 2015
---
dlls/d2d1/render_target.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 263cb91..c45768f 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1668,7 +1668,12 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
0.0f, 0.0f,
};
- FIXME("Ignoring render target properties.\n");
+ if (desc->type != D2D1_RENDER_TARGET_TYPE_DEFAULT && desc->type != D2D1_RENDER_TARGET_TYPE_HARDWARE)
+ WARN("Ignoring render target type %#x.\n", desc->type);
+ if (desc->usage != D2D1_RENDER_TARGET_USAGE_NONE)
+ FIXME("Ignoring render target usage %#x.\n", desc->usage);
+ if (desc->minLevel != D2D1_FEATURE_LEVEL_DEFAULT)
+ WARN("Ignoring feature level %#x.\n", desc->minLevel);
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
--
2.1.4
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