[PATCH 2/4] d3d10core: Do not use '\n' in the middle of TRACEs.
Józef Kucia
jkucia at codeweavers.com
Mon Aug 17 17:53:23 CDT 2015
---
dlls/d3d10core/device.c | 20 ++++++++++----------
1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index a4dacc9..7415915 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -316,8 +316,8 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *i
{
struct d3d10_device *device = impl_from_ID3D10Device(iface);
- TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
- "\tbase_vertex_location %d, start_instance_location %u.\n",
+ TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
+ "base_vertex_location %d, start_instance_location %u.\n",
iface, instance_index_count, instance_count, start_index_location,
base_vertex_location, start_instance_location);
@@ -775,8 +775,8 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
ID3D10Resource *dst_resource, UINT dst_subresource_idx,
ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
{
- FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
- "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
+ FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
+ "src_resource %p, src_subresource_idx %u, format %s stub!\n",
iface, dst_resource, dst_subresource_idx,
src_resource, src_subresource_idx, debug_dxgi_format(format));
}
@@ -1711,8 +1711,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
struct d3d10_input_layout *object;
HRESULT hr;
- TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
- "\tshader_byte_code_length %lu, input_layout %p\n",
+ TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
+ "shader_byte_code_length %lu, input_layout %p\n",
iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
@@ -1795,8 +1795,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
{
- FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
- "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
+ FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
+ "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
iface, byte_code, byte_code_length, output_stream_decls,
output_stream_decl_count, output_stream_stride, shader);
@@ -2114,8 +2114,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
{
- FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
- "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
+ FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
+ "units %p, units_length %p, description %p, description_length %p stub!\n",
iface, desc, type, active_counters, name, name_length,
units, units_length, description, description_length);
--
2.4.6
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